game.createRock = () => { const rock = game.Entity(); rock.addComponent(game.components.Position({x: 0, y: 0})); rock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); rock.sprite = game.graphics.Sprite({ image: game.assets.rock, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }); return rock; }