game.createWall = () => { const wall = game.Entity(); wall.addComponent(game.components.LoadPriority({priority: 3})); wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); // wall.addComponent(game.components.Stop()); wall.addComponent(game.components.Name({selector: "wall"})); wall.addComponent(game.components.Alive()); wall.addComponent(game.components.Sprite({spriteName: "wall"})); wall.addComponent(game.components.Burnable()); wall.addComponent(game.components.Sinkable()); return wall; };