game.createWall = () => { const wall = game.Entity(); wall.addComponent(game.components.Position({x: 0, y: 0})); wall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wall.sprite = game.graphics.Sprite({ image: game.assets.wall, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }); return wall; }