game.createWater = () => { const water = game.Entity(); water.addComponent(game.components.LoadPriority({priority: 5})); water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); water.addComponent(game.components.Alive()); water.sprite = game.graphics.Sprite({ image: game.assets.water, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }); return water; }