game.createWater = () => { const water = game.Entity(); water.addComponent(game.components.LoadPriority({priority: 5})); water.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); water.addComponent(game.components.Alive()); water.addComponent(game.components.Sprite({spriteName: "water"})) return water; }