game.createWordBigBlue = () => { const wordBigBlue = game.Entity(); wordBigBlue.addComponent(game.components.LoadPriority({priority: 3})); wordBigBlue.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordBigBlue.addComponent(game.components.Pushable({pushable: true})); wordBigBlue.addComponent(game.components.Alive()); wordBigBlue.addComponent(game.components.Sprite({spriteName: "wordBigBlue"})) return wordBigBlue; }