game.createWordIs = () => { const wordIs = game.Entity(); wordIs.addComponent(game.components.LoadPriority({priority: 3})); wordIs.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); // wordIs.addComponent(game.components.Stop({stop: true})); wordIs.addComponent(game.components.Pushable()); wordIs.addComponent(game.components.Alive()); wordIs.addComponent(game.components.Sprite({spriteName: "wordIs"})) return wordIs; }