game.createWordKill = () => { const wordKill = game.Entity(); wordKill.addComponent(game.components.LoadPriority({priority: 3})); wordKill.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordKill.addComponent(game.components.Pushable({pushable: true})); wordKill.addComponent(game.components.Alive()); wordKill.addComponent(game.components.Sprite({spriteName: "wordKill"})) wordKill.addComponent(game.components.Verb({action: "burn"})); return wordKill; }