game.createWordLava = () => { const wordLava = game.Entity(); wordLava.addComponent(game.components.LoadPriority({priority: 3})); wordLava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordLava.addComponent(game.components.Pushable({pushable: true})); wordLava.addComponent(game.components.Alive()); wordLava.addComponent(game.components.Sprite({spriteName: "wordLava"})) return wordLava; }