game.createWordLava = () => { const wordLava = game.Entity(); wordLava.addComponent(game.components.Position({x: 0, y: 0})); wordLava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordLava.sprite = game.graphics.Sprite({ image: game.assets.wordLava, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }); return wordLava; }