game.createWordPush = () => { const wordPush = game.Entity(); wordPush.addComponent(game.components.LoadPriority({priority: 3})); wordPush.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordPush.addComponent(game.components.Pushable({pushable: true})); wordPush.addComponent(game.components.Alive()); wordPush.addComponent(game.components.Sprite({spriteName: "wordPush"})); wordPush.addComponent(game.components.Verb({action: "push"})); return wordPush; };