game.createWordRock = () => { const wordRock = game.Entity(); wordRock.addComponent(game.components.LoadPriority({priority: 3})); wordRock.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordRock.addComponent(game.components.Pushable({pushable: true})); wordRock.addComponent(game.components.Alive()); wordRock.addComponent(game.components.Sprite({spriteName: "wordRock"})); wordRock.addComponent(game.components.Noun({select: "rock"})); return wordRock; };