game.createWordStop = () => { const wordStop = game.Entity(); wordStop.addComponent(game.components.LoadPriority({priority: 3})); wordStop.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordStop.addComponent(game.components.Pushable({pushable: true})); wordStop.sprite = game.sprites.wordStop; return wordStop; }