game.createWordStop = () => { const wordStop = game.Entity(); wordStop.addComponent(game.components.LoadPriority({priority: 3})); wordStop.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordStop.addComponent(game.components.Pushable({pushable: true})); wordStop.addComponent(game.components.Alive()); wordStop.addComponent(game.components.Sprite({spriteName: "wordStop"})); wordStop.addComponent(game.components.Verb({action: "stop"})); return wordStop; };