game.createWordWall = () => { const wordWall = game.Entity(); wordWall.addComponent(game.components.LoadPriority({priority: 3})); wordWall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordWall.addComponent(game.components.Pushable({pushable: true})); wordWall.addComponent(game.components.Alive()); wordWall.addComponent(game.components.Noun({select: "wall"})); wordWall.addComponent(game.components.Sprite({spriteName: "wordWall"})); return wordWall; };