game.createWordWall = () => { const wordWall = game.Entity(); wordWall.addComponent(game.components.LoadPriority({priority: 3})); wordWall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordWall.addComponent(game.components.Pushable({pushable: true})); wordWall.sprite = game.sprites.wordWall; return wordWall; }