game.createWordWater = () => { const wordWater = game.Entity(); wordWater.addComponent(game.components.LoadPriority({priority: 3})); wordWater.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordWater.addComponent(game.components.Pushable({pushable: true})); wordWater.addComponent(game.components.Alive()); wordWater.addComponent(game.components.Sprite({spriteName: "wordWater"})) return wordWater; }