game.createWordWin = () => { const wordWin = game.Entity(); wordWin.addComponent(game.components.LoadPriority({priority: 3})); wordWin.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordWin.addComponent(game.components.Pushable({pushable: true})); wordWin.addComponent(game.components.Alive()); wordWin.addComponent(game.components.Sprite({spriteName: "wordWin"})) return wordWin; }