game.createWordYou = () => { const wordYou = game.Entity(); wordYou.addComponent(game.components.LoadPriority({priority: 3})); wordYou.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100})); wordYou.addComponent(game.components.Pushable({pushable: true})); wordYou.addComponent(game.components.Alive()); wordYou.addComponent(game.components.Sprite({spriteName: "wordYou"})) return wordYou; }