game.sprites = { bigBlue: game.graphics.Sprite({ image: game.assets.bigblue, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), flag: game.graphics.Sprite({ image: game.assets.flag, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), floor: game.graphics.Sprite({ image: game.assets.floor, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), hedge: game.graphics.Sprite({ image: game.assets.hedge, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 250, }), grass: game.graphics.Sprite({ image: game.assets.grass, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), lava: game.graphics.Sprite({ image: game.assets.lava, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), rock: game.graphics.Sprite({ image: game.assets.rock, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wall: game.graphics.Sprite({ image: game.assets.wall, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), water: game.graphics.Sprite({ image: game.assets.water, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordBigBlue: game.graphics.Sprite({ image: game.assets.wordBigBlue, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordFlag: game.graphics.Sprite({ image: game.assets.wordFlag, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordIs: game.graphics.Sprite({ image: game.assets.wordIs, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordKill: game.graphics.Sprite({ image: game.assets.wordKill, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordLava: game.graphics.Sprite({ image: game.assets.wordLava, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordPush: game.graphics.Sprite({ image: game.assets.wordPush, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordRock: game.graphics.Sprite({ image: game.assets.wordRock, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordSink: game.graphics.Sprite({ image: game.assets.wordSink, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordStop: game.graphics.Sprite({ image: game.assets.wordStop, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordWall: game.graphics.Sprite({ image: game.assets.wordWall, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordWater: game.graphics.Sprite({ image: game.assets.wordWater, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordWin: game.graphics.Sprite({ image: game.assets.wordWin, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), wordYou: game.graphics.Sprite({ image: game.assets.wordYou, spriteHeight: 24, spriteWidth: 24, numFrames: 3, timePerFrame: 100, }), };