blob: 33d10312fdea1fa2bf5e0b6d3c35346de7e9efa6 (
plain)
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game.nextId = 0;
game.Entity = (id=game.nextId++) => {
const components = {};
const addComponent = (component) => {
components[component.name] = component;
}
const removeComponent = (component) => {
delete components[component.name];
}
const hasComponent = (component) => {
components[component.name] !== undefined;
}
return {
id,
components,
addComponent,
removeComponent,
hasComponent
};
}
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