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game.createHedge = () => {
const hedge = game.Entity();
hedge.addComponent(game.components.LoadPriority({priority: 6}));
hedge.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
hedge.addComponent(game.components.Stop({stop: true}));
hedge.addComponent(game.components.Alive());
hedge.addComponent(game.components.Sprite({spriteName: "hedge"}))
return hedge;
}
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