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game.createLava = () => {
// TODO: Split this into two entities: water and lava
const lava = game.Entity();
lava.addComponent(game.components.LoadPriority({priority: 5}));
lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
lava.addComponent(game.components.Alive());
lava.sprite = game.graphics.Sprite({
image: game.assets.lava,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
});
return lava;
}
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