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game.createLava = () => {
const lava = game.Entity();
lava.addComponent(game.components.LoadPriority({priority: 5}));
lava.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
lava.addComponent(game.components.Alive());
lava.addComponent(game.components.Sprite({spriteName: "lava"}))
return lava;
}
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