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game.createWordWall = () => {
const wordWall = game.Entity();
wordWall.addComponent(game.components.LoadPriority({priority: 3}));
wordWall.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWall.sprite = game.sprites.wordWall;
return wordWall;
}
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