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game.createWordWin = () => {
const wordWin = game.Entity();
wordWin.addComponent(game.components.LoadPriority({priority: 3}));
wordWin.addComponent(game.components.Appearance({rot: 0, width: 100, height: 100}));
wordWin.addComponent(game.components.Pushable({pushable: true}));
wordWin.sprite = game.sprites.wordWin;
return wordWin;
}
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