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game.sprites = {
bigBlue: game.graphics.Sprite({
image: game.assets.bigblue,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
flag: game.graphics.Sprite({
image: game.assets.flag,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
floor: game.graphics.Sprite({
image: game.assets.floor,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
hedge: game.graphics.Sprite({
image: game.assets.hedge,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 250,
}),
grass: game.graphics.Sprite({
image: game.assets.grass,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
rock: game.graphics.Sprite({
image: game.assets.rock,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wall: game.graphics.Sprite({
image: game.assets.wall,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordBigBlue: game.graphics.Sprite({
image: game.assets.wordBigBlue,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordFlag: game.graphics.Sprite({
image: game.assets.wordFlag,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordIs: game.graphics.Sprite({
image: game.assets.wordIs,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordKill: game.graphics.Sprite({
image: game.assets.wordKill,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordLava: game.graphics.Sprite({
image: game.assets.wordLava,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordPush: game.graphics.Sprite({
image: game.assets.wordPush,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordRock: game.graphics.Sprite({
image: game.assets.wordRock,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordSink: game.graphics.Sprite({
image: game.assets.wordSink,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordStop: game.graphics.Sprite({
image: game.assets.wordStop,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordWall: game.graphics.Sprite({
image: game.assets.wordWall,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordWater: game.graphics.Sprite({
image: game.assets.wordWater,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordWin: game.graphics.Sprite({
image: game.assets.wordWin,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
wordYou: game.graphics.Sprite({
image: game.assets.wordYou,
spriteHeight: 24,
spriteWidth: 24,
numFrames: 3,
timePerFrame: 100,
}),
};
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