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game.system.Undo = (entitiesGrid, logicSystem, gridSystem) => {
const states = [];
const update = (elapsedTime, entities, changedIds) => {
if (changedIds.size) {
const state = {};
for (let id in entities) {
if (entities[id].hasComponent("gridPosition")) {
state[id] = JSON.parse(JSON.stringify(entities[id].components));
}
}
states.push(state);
}
return new Set();
};
const undo = (entities) => {
let state = states.slice(0, -1).pop();
if (states.length > 1) {
states.pop();
}
for (let id in state) {
for (let componentName in state[id]) {
entities[id].addComponent({name: componentName, ...state[id][componentName]});
}
}
gridSystem.update(0, entities, new Set());
logicSystem.parseRules(entities);
};
return { update, undo };
};
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