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-rw-r--r--lib/chessh/ssh/client/board/board.ex219
1 files changed, 203 insertions, 16 deletions
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex
index 600917f..b7f6da6 100644
--- a/lib/chessh/ssh/client/board/board.ex
+++ b/lib/chessh/ssh/client/board/board.ex
@@ -1,6 +1,7 @@
defmodule Chessh.SSH.Client.Board do
alias IO.ANSI
require Logger
+ alias Chessh.Utils
@chess_board_height 8
@chess_board_width 8
@@ -13,11 +14,14 @@ defmodule Chessh.SSH.Client.Board do
@to_select_background ANSI.blue_background()
defmodule State do
- defstruct cursor: %{x: 0, y: 0},
+ defstruct cursor: %{x: 7, y: 7},
highlighted: %{},
move_from: nil,
game_id: nil,
- client_pid: nil
+ client_pid: nil,
+ binbo_pid: nil,
+ width: 0,
+ height: 0
end
use Chessh.SSH.Client.Screen
@@ -26,11 +30,17 @@ defmodule Chessh.SSH.Client.Board do
:syn.add_node_to_scopes([:games])
:ok = :syn.join(:games, {:game, game_id}, self())
- {:ok, state}
+ :binbo.start()
+ {:ok, binbo_pid} = :binbo.new_server()
+ :binbo.new_game(binbo_pid)
+
+ {:ok, %State{state | binbo_pid: binbo_pid}}
end
- def handle_info({:attempted_move, move}, %State{client_pid: client_pid} = state) do
- send(client_pid, {:send_to_ssh, ["hello, world!"]})
+ def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
+ :binbo.move(binbo_pid, move)
+
+ send(client_pid, {:send_to_ssh, render_state(state)})
{:noreply, state}
end
@@ -47,10 +57,10 @@ defmodule Chessh.SSH.Client.Board do
) do
new_cursor =
case action do
- :left -> %{y: cursor_y, x: cursor_x - 1}
- :right -> %{y: cursor_y, x: cursor_x + 1}
- :down -> %{y: cursor_y + 1, x: cursor_x}
- :up -> %{y: cursor_y - 1, x: cursor_x}
+ :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, @chess_board_width)}
+ :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, @chess_board_width)}
+ :down -> %{y: Utils.wrap_around(cursor_y, 1, @chess_board_height), x: cursor_x}
+ :up -> %{y: Utils.wrap_around(cursor_y, -1, @chess_board_height), x: cursor_x}
_ -> cursor
end
@@ -68,6 +78,7 @@ defmodule Chessh.SSH.Client.Board do
if move_from && move_to do
attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
+ Logger.debug("New move #{attempted_move}")
:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
end
@@ -78,25 +89,201 @@ defmodule Chessh.SSH.Client.Board do
highlighted: %{
new_move_from => @from_select_background,
{new_cursor.y, new_cursor.x} => @to_select_background
- }
+ },
+ width: width,
+ height: height
}
- send(client_pid, {:send_to_ssh, render_state(width, height, new_state)})
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
new_state
end
def render(width, height, %State{client_pid: client_pid} = state) do
- send(client_pid, {:send_to_ssh, render_state(width, height, state)})
- state
+ send(client_pid, {:send_to_ssh, render_state(state)})
+ %State{state | width: width, height: height}
end
- defp render_state(width, height, %State{} = _state) do
- [ANSI.clear(), "#{width}#{height}"]
+ defp render_state(%State{
+ width: _width,
+ height: _height,
+ binbo_pid: binbo_pid,
+ highlighted: highlighted
+ }) do
+ {:ok, fen} = :binbo.get_fen(binbo_pid)
+
+ board =
+ draw_board(
+ fen,
+ {@tile_width, @tile_height},
+ highlighted
+ )
+
+ [ANSI.home()] ++
+ Enum.map(
+ Enum.zip(1..length(board), board),
+ fn {i, line} ->
+ [ANSI.cursor(i, 0), line]
+ end
+ )
+ end
+
+ defp make_board({tile_width, tile_height}) do
+ rows =
+ Enum.map(0..(@chess_board_height - 1), fn row ->
+ Enum.map(0..(@chess_board_width - 1), fn col ->
+ if(tileIsLight(row, col), do: ' ', else: '▊')
+ |> List.duplicate(tile_width)
+ end)
+ |> Enum.join("")
+ end)
+
+ Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
end
defp to_chess_coord({y, x})
when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
- "#{List.to_string([?a + x])}#{y + 1}"
+ "#{List.to_string([?a + x])}#{@chess_board_height - y}"
+ end
+
+ defp tileIsLight(row, col) do
+ rem(row, 2) == rem(col, 2)
+ end
+
+ defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
+ case Integer.parse(char) do
+ {skip, ""} ->
+ {curr_column + skip, data}
+
+ _ ->
+ case piece_type(char) do
+ nil ->
+ {curr_column, data}
+
+ type ->
+ shade = if(char != String.capitalize(char), do: "light", else: "dark")
+
+ {curr_column + 1,
+ Map.put(
+ data,
+ "#{rowI}, #{curr_column}",
+ {shade, type}
+ )}
+ end
+ end
+ end
+
+ defp make_coordinate_to_piece_art_map(fen) do
+ rows =
+ String.split(fen, " ")
+ |> List.first()
+ |> String.split("/")
+
+ Enum.zip(rows, 0..(length(rows) - 1))
+ |> Enum.map(fn {row, rowI} ->
+ {@chess_board_height, pieces_per_row} =
+ Enum.reduce(
+ String.split(row, ""),
+ {0, %{}},
+ &skip_cols_or_place_piece_reduce(&1, &2, rowI)
+ )
+
+ pieces_per_row
+ end)
+ |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
+ Map.merge(acc, pieces_map_for_this_row)
+ end)
+ end
+
+ defp draw_board(
+ fen,
+ {tile_width, tile_height} = tile_dims,
+ highlights
+ ) do
+ coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
+ board = make_board(tile_dims)
+
+ Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
+ curr_y = div(row, tile_height)
+
+ %{row_chars: row_chars} =
+ Enum.reduce(
+ Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
+ %{current_color: ANSI.black(), row_chars: []},
+ fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
+ curr_x = div(col, tile_width)
+ key = "#{curr_y}, #{curr_x}"
+ relative_to_tile_col = col - curr_x * tile_width
+
+ prefix =
+ if relative_to_tile_col == 0 do
+ case Map.fetch(highlights, {curr_y, curr_x}) do
+ {:ok, color} ->
+ color
+
+ _ ->
+ ANSI.default_background()
+ end
+ end
+
+ case Map.fetch(coordinate_to_piece, key) do
+ {:ok, {shade, type}} ->
+ piece = @ascii_chars["pieces"][shade][type]
+ piece_line = Enum.at(piece, row - curr_y * tile_height)
+
+ piece_line_len = String.length(piece_line)
+ pad_left_right = div(tile_width - piece_line_len, 2)
+
+ if relative_to_tile_col >= pad_left_right &&
+ relative_to_tile_col < tile_width - pad_left_right do
+ piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
+ new_char = if piece_char == " ", do: char, else: piece_char
+
+ color =
+ if piece_char == " ",
+ do: ANSI.default_color(),
+ else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
+
+ if color != current_color do
+ %{
+ row_state
+ | current_color: color,
+ row_chars: row_chars ++ [prefix, color, new_char]
+ }
+ else
+ %{
+ row_state
+ | current_color: current_color,
+ row_chars: row_chars ++ [prefix, new_char]
+ }
+ end
+ else
+ %{
+ row_state
+ | current_color: ANSI.default_color(),
+ row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
+ }
+ end
+
+ _ ->
+ if ANSI.white() != current_color do
+ %{
+ row_state
+ | current_color: ANSI.default_color(),
+ row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
+ }
+ else
+ %{
+ row_state
+ | row_chars: row_chars ++ [prefix, char]
+ }
+ end
+ end
+ end
+ )
+
+ row_chars
+ |> Enum.join("")
+ end)
end
defp piece_type(char) do