diff options
Diffstat (limited to 'lib/chessh/ssh/client')
-rw-r--r-- | lib/chessh/ssh/client/board.ex | 276 | ||||
-rw-r--r-- | lib/chessh/ssh/client/board/server.ex | 19 | ||||
-rw-r--r-- | lib/chessh/ssh/client/client.ex | 116 | ||||
-rw-r--r-- | lib/chessh/ssh/client/menu.ex | 100 | ||||
-rw-r--r-- | lib/chessh/ssh/client/screen.ex | 31 |
5 files changed, 542 insertions, 0 deletions
diff --git a/lib/chessh/ssh/client/board.ex b/lib/chessh/ssh/client/board.ex new file mode 100644 index 0000000..b192cfe --- /dev/null +++ b/lib/chessh/ssh/client/board.ex @@ -0,0 +1,276 @@ +# defmodule Chessh.SSH.Client.Board do +# alias Chessh.SSH.Client +# alias IO.ANSI +# +# require Logger +# +# defmodule State do +# defstruct cursor: %{x: 0, y: 0}, +# highlighted: %{}, +# move_from: nil +# end +# +# use GenServer +# use Chessh.SSH.Client.Screen +# +# @chess_board_height 8 +# @chess_board_width 8 +# @tile_width 7 +# @tile_height 4 +# +# @dark_piece_color ANSI.magenta() +# @light_piece_color ANSI.red() +# +# def tileIsLight(row, col) do +# rem(row, 2) == rem(col, 2) +# end +# +# def piece_type(char) do +# case String.capitalize(char) do +# "P" -> "pawn" +# "N" -> "knight" +# "R" -> "rook" +# "B" -> "bishop" +# "K" -> "king" +# "Q" -> "queen" +# _ -> nil +# end +# end +# +# def make_board({tile_width, tile_height}) do +# rows = +# Enum.map(0..(@chess_board_height - 1), fn row -> +# Enum.map(0..(@chess_board_width - 1), fn col -> +# if(tileIsLight(row, col), do: ' ', else: '▊') +# |> List.duplicate(tile_width) +# end) +# |> Enum.join("") +# end) +# +# Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end) +# end +# +# defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do +# case Integer.parse(char) do +# {skip, ""} -> +# {curr_column + skip, data} +# +# _ -> +# case piece_type(char) do +# nil -> +# {curr_column, data} +# +# type -> +# shade = if(char != String.capitalize(char), do: "light", else: "dark") +# +# {curr_column + 1, +# Map.put( +# data, +# "#{rowI}, #{curr_column}", +# {shade, type} +# )} +# end +# end +# end +# +# defp make_coordinate_to_piece_art_map(fen) do +# rows = +# String.split(fen, " ") +# |> List.first() +# |> String.split("/") +# +# Enum.zip(rows, 0..(length(rows) - 1)) +# |> Enum.map(fn {row, rowI} -> +# {@chess_board_height, pieces_per_row} = +# Enum.reduce( +# String.split(row, ""), +# {0, %{}}, +# &skip_cols_or_place_piece_reduce(&1, &2, rowI) +# ) +# +# pieces_per_row +# end) +# |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc -> +# Map.merge(acc, pieces_map_for_this_row) +# end) +# end +# +# def draw_board( +# fen, +# {tile_width, tile_height} = tile_dims, +# highlights +# ) do +# coordinate_to_piece = make_coordinate_to_piece_art_map(fen) +# board = make_board(tile_dims) +# +# Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] -> +# curr_y = div(row, tile_height) +# +# %{row_chars: row_chars} = +# Enum.reduce( +# Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)), +# %{current_color: ANSI.black(), row_chars: []}, +# fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state -> +# curr_x = div(col, tile_width) +# key = "#{curr_y}, #{curr_x}" +# relative_to_tile_col = col - curr_x * tile_width +# +# prefix = +# if relative_to_tile_col == 0 do +# case Map.fetch(highlights, {curr_y, curr_x}) do +# {:ok, color} -> +# color +# +# _ -> +# ANSI.default_background() +# end +# end +# +# case Map.fetch(coordinate_to_piece, key) do +# {:ok, {shade, type}} -> +# piece = @ascii_chars["pieces"][shade][type] +# piece_line = Enum.at(piece, row - curr_y * tile_height) +# +# piece_line_len = String.length(piece_line) +# pad_left_right = div(tile_width - piece_line_len, 2) +# +# if relative_to_tile_col >= pad_left_right && +# relative_to_tile_col < tile_width - pad_left_right do +# piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right) +# new_char = if piece_char == " ", do: char, else: piece_char +# +# color = +# if piece_char == " ", +# do: ANSI.default_color(), +# else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color) +# +# if color != current_color do +# %{ +# row_state +# | current_color: color, +# row_chars: row_chars ++ [prefix, color, new_char] +# } +# else +# %{ +# row_state +# | current_color: current_color, +# row_chars: row_chars ++ [prefix, new_char] +# } +# end +# else +# %{ +# row_state +# | current_color: ANSI.default_color(), +# row_chars: row_chars ++ [prefix, ANSI.default_color(), char] +# } +# end +# +# _ -> +# if ANSI.white() != current_color do +# %{ +# row_state +# | current_color: ANSI.default_color(), +# row_chars: row_chars ++ [prefix, ANSI.default_color(), char] +# } +# else +# %{ +# row_state +# | row_chars: row_chars ++ [prefix, char] +# } +# end +# end +# end +# ) +# +# row_chars +# |> Enum.join("") +# end) +# end +# +# def render(%Client.State{ +# state_stack: [{_this_module, %State{highlighted: highlighted}} | _] +# }) do +# board = +# draw_board( +# "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", +# {@tile_width, @tile_height}, +# highlighted +# ) +# +# [ANSI.home()] ++ +# Enum.map( +# Enum.zip(1..length(board), board), +# fn {i, line} -> +# [ANSI.cursor(i, 0), line] +# end +# ) +# end +# +# def handle_input( +# action, +# %Client.State{ +# binbo_pid: binbo_pid, +# state_stack: [ +# {this_module, +# %State{ +# move_from: move_from, +# cursor: %{x: cursor_x, y: cursor_y} = cursor +# } = screen_state} +# | rest_stack +# ] +# } = state +# ) do +# new_cursor = +# case action do +# :left -> %{y: cursor_y, x: cursor_x - 1} +# :right -> %{y: cursor_y, x: cursor_x + 1} +# :down -> %{y: cursor_y + 1, x: cursor_x} +# :up -> %{y: cursor_y - 1, x: cursor_x} +# _ -> cursor +# end +# +# {new_move_from, move_to} = +# if action == :return do +# coords = {new_cursor.y, new_cursor.x} +# +# case move_from do +# nil -> {coords, nil} +# _ -> {nil, coords} +# end +# else +# {move_from, nil} +# end +# +# if move_from && move_to do +# # Logger.debug(inspect(attempt_move(%Chess.Game{}, move_from, move_to))) +# attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}" +# +# case :binbo.move(binbo_pid, attempted_move) do +# # state.game_id}, {:new_move, :attempted_move}) +# {:ok, _} -> :syn.publish(:games, {:game, "asdf"}, {:new_move, attempted_move}) +# end +# end +# +# %Client.State{ +# state +# | state_stack: [ +# {this_module, +# %State{ +# screen_state +# | cursor: new_cursor, +# move_from: new_move_from, +# highlighted: %{ +# new_move_from => ANSI.green_background(), +# {new_cursor.y, new_cursor.x} => ANSI.green_background() +# } +# }} +# | rest_stack +# ] +# } +# end +# +# defp to_chess_coord({y, x}) +# when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do +# "#{List.to_string([?a + x])}#{y + 1}" +# end +# end diff --git a/lib/chessh/ssh/client/board/server.ex b/lib/chessh/ssh/client/board/server.ex new file mode 100644 index 0000000..2e480e7 --- /dev/null +++ b/lib/chessh/ssh/client/board/server.ex @@ -0,0 +1,19 @@ +# defmodule Chessh.SSH.Client.Board.Server do +# use GenServer +# +# defmodule State do +# defstruct game_id: nil, +# binbo_pid: nil +# end +# +# def init([%State{game_id: game_id} = state]) do +# {:ok, binbo_pid} = GenServer.start_link(:binbo, []) +# +# :syn.join(:games, {:game, game_id}) +# {:ok, state} +# end +# +# def handle_cast({:new_move, attempted_move}, %State{game_id: game_id} = state) do +# {:no_reply, state} +# end +# end diff --git a/lib/chessh/ssh/client/client.ex b/lib/chessh/ssh/client/client.ex new file mode 100644 index 0000000..a5f7bec --- /dev/null +++ b/lib/chessh/ssh/client/client.ex @@ -0,0 +1,116 @@ +defmodule Chessh.SSH.Client do + alias IO.ANSI + alias Chessh.SSH.Client.Menu + require Logger + + use GenServer + + @clear_codes [ + ANSI.clear(), + ANSI.reset(), + ANSI.home() + ] + + @max_terminal_width 255 + @max_terminal_height 127 + + @terminal_bad_dim_msg [ + @clear_codes | "The dimensions of your terminal are not within in the valid range" + ] + + defmodule State do + defstruct tui_pid: nil, + width: 0, + height: 0, + player_session: nil, + screen_processes: [] + end + + @impl true + def init([%State{tui_pid: tui_pid} = state]) do + {:ok, screen_pid} = + GenServer.start_link(Chessh.SSH.Client.Menu, [ + %Chessh.SSH.Client.Menu.State{tui_pid: tui_pid} + ]) + + {:ok, %{state | screen_processes: [screen_pid]}} + end + + @impl true + def handle_info(:quit, %State{} = state) do + {:stop, :normal, state} + end + + @impl true + def handle_info(msg, state) do + [burst_ms, burst_rate] = + Application.get_env(:chessh, RateLimits) + |> Keyword.take([:player_session_message_burst_ms, :player_session_message_burst_rate]) + |> Keyword.values() + + case Hammer.check_rate_inc( + "player-session-#{state.player_session.id}-burst-message-rate", + burst_ms, + burst_rate, + 1 + ) do + {:allow, _count} -> + handle(msg, state) + + {:deny, _limit} -> + {:noreply, state} + end + end + + def handle( + {:data, data}, + %State{width: width, height: height, screen_processes: [screen_pid | _]} = state + ) do + action = keymap(data) + + if action == :quit do + {:stop, :normal, state} + else + send(screen_pid, {:input, width, height, action}) + {:noreply, state} + end + end + + # def handle( + # {:refresh, }, + # %State{screen_processes: [screen_pid | _] = screen_processes, width: width, height: height} = state + # ) do + # send(screen_pid, {:render, tui_pid, width, height}) + # {:noreply, state} + # end + + def handle( + {:resize, {width, height}}, + %State{tui_pid: tui_pid, screen_processes: [screen_pid | _]} = state + ) do + new_state = %State{state | width: width, height: height} + + if height <= @max_terminal_height && width <= @max_terminal_width do + send(screen_pid, {:render, width, height}) + else + send(tui_pid, {:send_data, @terminal_bad_dim_msg}) + end + + {:noreply, new_state} + end + + def keymap(key) do + case key do + # Exit keys - C-c and C-d + <<3>> -> :quit + <<4>> -> :quit + # Arrow keys + "\e[A" -> :up + "\e[B" -> :down + "\e[D" -> :left + "\e[C" -> :right + "\r" -> :return + x -> x + end + end +end diff --git a/lib/chessh/ssh/client/menu.ex b/lib/chessh/ssh/client/menu.ex new file mode 100644 index 0000000..a69ad88 --- /dev/null +++ b/lib/chessh/ssh/client/menu.ex @@ -0,0 +1,100 @@ +defmodule Chessh.SSH.Client.Menu do + alias Chessh.Utils + alias IO.ANSI + + require Logger + + defmodule State do + defstruct dy: 0, + dx: 0, + tui_pid: nil, + selected: 0 + end + + use Chessh.SSH.Client.Screen + + def init([%State{} = state | _]) do + {:ok, state} + end + + @logo " Simponic's + dP MP\"\"\"\"\"\"`MM MP\"\"\"\"\"\"`MM M\"\"MMMMM\"\"MM + 88 M mmmmm..M M mmmmm..M M MMMMM MM +.d8888b. 88d888b. .d8888b. M. `YM M. `YM M `M +88' `\"\" 88' `88 88ooood8 MMMMMMM. M MMMMMMM. M M MMMMM MM +88. ... 88 88 88. ... M. .MMM' M M. .MMM' M M MMMMM MM +`88888P' dP dP `88888P' Mb. .dM Mb. .dM M MMMMM MM + MMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMM" + + # @options [ + # {"Option 1", {Chessh.SSH.Client.Board, [%Chessh.SSH.Client.Board.State{}]}}, + # {"Option 2", {Chessh.SSH.Client.Board, [%Chessh.SSH.Client.Board.State{}]}} + # ] + @options [ + {"Option 1", {}}, + {"Option 2", {}}, + {"Option 3", {}} + ] + + def handle_info({:render, width, height}, %State{} = state) do + render(width, height, state) + {:noreply, state} + end + + def handle_info({:input, width, height, action}, %State{selected: selected} = state) do + new_state = + case(action) do + :up -> + %State{ + state + | selected: wrap_around(selected, -1, length(@options)) + } + + :down -> + %State{state | selected: wrap_around(selected, 1, length(@options))} + + # :return -> + # {_, new_state} = Enum.at(@options, selected) + # new_state + + _ -> + state + end + + render(width, height, new_state) + {:noreply, new_state} + end + + def render(width, height, %State{tui_pid: tui_pid, dy: dy, dx: dx, selected: selected}) do + text = String.split(@logo, "\n") + {logo_width, logo_height} = Utils.text_dim(@logo) + {y, x} = center_rect({logo_width, logo_height + length(text)}, {width, height}) + + rendered = + Enum.flat_map( + Enum.zip(1..length(text), text), + fn {i, line} -> + [ + ANSI.cursor(y + i + dy, x + dx), + line + ] + end + ) ++ + Enum.flat_map( + Enum.zip(0..(length(@options) - 1), @options), + fn {i, {option, _}} -> + [ + ANSI.cursor(y + length(text) + i + dy, x + dx), + if(i == selected, do: ANSI.format([:light_cyan, "* #{option}"]), else: option) + ] + end + ) ++ [ANSI.home()] + + send(tui_pid, {:send_data, rendered}) + end + + defp wrap_around(index, delta, length) do + calc = index + delta + if(calc < 0, do: length, else: 0) + rem(calc, length) + end +end diff --git a/lib/chessh/ssh/client/screen.ex b/lib/chessh/ssh/client/screen.ex new file mode 100644 index 0000000..2dd9f9c --- /dev/null +++ b/lib/chessh/ssh/client/screen.ex @@ -0,0 +1,31 @@ +defmodule Chessh.SSH.Client.Screen do + @callback handle_info( + {:render, width :: integer(), height :: integer()}, + state :: any() + ) :: + {:noreply, any()} + @callback handle_info({:input, width :: integer(), height :: integer(), action :: any()}) :: + {:noreply, any()} + + # @callback render(state :: Chessh.SSH.Client.State.t() | any()) :: any() + # @callback handle_input(action :: any(), state :: Chessh.SSH.Client.State.t()) :: + # Chessh.SSH.Client.State.t() + + defmacro __using__(_) do + quote do + @behaviour Chessh.SSH.Client.Screen + use GenServer + + @ascii_chars Application.compile_env!(:chessh, :ascii_chars_json_file) + |> File.read!() + |> Jason.decode!() + + def center_rect({rect_width, rect_height}, {parent_width, parent_height}) do + { + div(parent_height - rect_height, 2), + div(parent_width - rect_width, 2) + } + end + end + end +end |