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-rw-r--r--lib/chessh/ssh/client/board.ex276
-rw-r--r--lib/chessh/ssh/client/board/board.ex219
-rw-r--r--lib/chessh/ssh/client/client.ex2
-rw-r--r--lib/chessh/ssh/client/menu.ex9
4 files changed, 206 insertions, 300 deletions
diff --git a/lib/chessh/ssh/client/board.ex b/lib/chessh/ssh/client/board.ex
deleted file mode 100644
index b192cfe..0000000
--- a/lib/chessh/ssh/client/board.ex
+++ /dev/null
@@ -1,276 +0,0 @@
-# defmodule Chessh.SSH.Client.Board do
-# alias Chessh.SSH.Client
-# alias IO.ANSI
-#
-# require Logger
-#
-# defmodule State do
-# defstruct cursor: %{x: 0, y: 0},
-# highlighted: %{},
-# move_from: nil
-# end
-#
-# use GenServer
-# use Chessh.SSH.Client.Screen
-#
-# @chess_board_height 8
-# @chess_board_width 8
-# @tile_width 7
-# @tile_height 4
-#
-# @dark_piece_color ANSI.magenta()
-# @light_piece_color ANSI.red()
-#
-# def tileIsLight(row, col) do
-# rem(row, 2) == rem(col, 2)
-# end
-#
-# def piece_type(char) do
-# case String.capitalize(char) do
-# "P" -> "pawn"
-# "N" -> "knight"
-# "R" -> "rook"
-# "B" -> "bishop"
-# "K" -> "king"
-# "Q" -> "queen"
-# _ -> nil
-# end
-# end
-#
-# def make_board({tile_width, tile_height}) do
-# rows =
-# Enum.map(0..(@chess_board_height - 1), fn row ->
-# Enum.map(0..(@chess_board_width - 1), fn col ->
-# if(tileIsLight(row, col), do: ' ', else: '▊')
-# |> List.duplicate(tile_width)
-# end)
-# |> Enum.join("")
-# end)
-#
-# Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
-# end
-#
-# defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
-# case Integer.parse(char) do
-# {skip, ""} ->
-# {curr_column + skip, data}
-#
-# _ ->
-# case piece_type(char) do
-# nil ->
-# {curr_column, data}
-#
-# type ->
-# shade = if(char != String.capitalize(char), do: "light", else: "dark")
-#
-# {curr_column + 1,
-# Map.put(
-# data,
-# "#{rowI}, #{curr_column}",
-# {shade, type}
-# )}
-# end
-# end
-# end
-#
-# defp make_coordinate_to_piece_art_map(fen) do
-# rows =
-# String.split(fen, " ")
-# |> List.first()
-# |> String.split("/")
-#
-# Enum.zip(rows, 0..(length(rows) - 1))
-# |> Enum.map(fn {row, rowI} ->
-# {@chess_board_height, pieces_per_row} =
-# Enum.reduce(
-# String.split(row, ""),
-# {0, %{}},
-# &skip_cols_or_place_piece_reduce(&1, &2, rowI)
-# )
-#
-# pieces_per_row
-# end)
-# |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
-# Map.merge(acc, pieces_map_for_this_row)
-# end)
-# end
-#
-# def draw_board(
-# fen,
-# {tile_width, tile_height} = tile_dims,
-# highlights
-# ) do
-# coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
-# board = make_board(tile_dims)
-#
-# Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
-# curr_y = div(row, tile_height)
-#
-# %{row_chars: row_chars} =
-# Enum.reduce(
-# Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
-# %{current_color: ANSI.black(), row_chars: []},
-# fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
-# curr_x = div(col, tile_width)
-# key = "#{curr_y}, #{curr_x}"
-# relative_to_tile_col = col - curr_x * tile_width
-#
-# prefix =
-# if relative_to_tile_col == 0 do
-# case Map.fetch(highlights, {curr_y, curr_x}) do
-# {:ok, color} ->
-# color
-#
-# _ ->
-# ANSI.default_background()
-# end
-# end
-#
-# case Map.fetch(coordinate_to_piece, key) do
-# {:ok, {shade, type}} ->
-# piece = @ascii_chars["pieces"][shade][type]
-# piece_line = Enum.at(piece, row - curr_y * tile_height)
-#
-# piece_line_len = String.length(piece_line)
-# pad_left_right = div(tile_width - piece_line_len, 2)
-#
-# if relative_to_tile_col >= pad_left_right &&
-# relative_to_tile_col < tile_width - pad_left_right do
-# piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
-# new_char = if piece_char == " ", do: char, else: piece_char
-#
-# color =
-# if piece_char == " ",
-# do: ANSI.default_color(),
-# else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
-#
-# if color != current_color do
-# %{
-# row_state
-# | current_color: color,
-# row_chars: row_chars ++ [prefix, color, new_char]
-# }
-# else
-# %{
-# row_state
-# | current_color: current_color,
-# row_chars: row_chars ++ [prefix, new_char]
-# }
-# end
-# else
-# %{
-# row_state
-# | current_color: ANSI.default_color(),
-# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
-# }
-# end
-#
-# _ ->
-# if ANSI.white() != current_color do
-# %{
-# row_state
-# | current_color: ANSI.default_color(),
-# row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
-# }
-# else
-# %{
-# row_state
-# | row_chars: row_chars ++ [prefix, char]
-# }
-# end
-# end
-# end
-# )
-#
-# row_chars
-# |> Enum.join("")
-# end)
-# end
-#
-# def render(%Client.State{
-# state_stack: [{_this_module, %State{highlighted: highlighted}} | _]
-# }) do
-# board =
-# draw_board(
-# "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
-# {@tile_width, @tile_height},
-# highlighted
-# )
-#
-# [ANSI.home()] ++
-# Enum.map(
-# Enum.zip(1..length(board), board),
-# fn {i, line} ->
-# [ANSI.cursor(i, 0), line]
-# end
-# )
-# end
-#
-# def handle_input(
-# action,
-# %Client.State{
-# binbo_pid: binbo_pid,
-# state_stack: [
-# {this_module,
-# %State{
-# move_from: move_from,
-# cursor: %{x: cursor_x, y: cursor_y} = cursor
-# } = screen_state}
-# | rest_stack
-# ]
-# } = state
-# ) do
-# new_cursor =
-# case action do
-# :left -> %{y: cursor_y, x: cursor_x - 1}
-# :right -> %{y: cursor_y, x: cursor_x + 1}
-# :down -> %{y: cursor_y + 1, x: cursor_x}
-# :up -> %{y: cursor_y - 1, x: cursor_x}
-# _ -> cursor
-# end
-#
-# {new_move_from, move_to} =
-# if action == :return do
-# coords = {new_cursor.y, new_cursor.x}
-#
-# case move_from do
-# nil -> {coords, nil}
-# _ -> {nil, coords}
-# end
-# else
-# {move_from, nil}
-# end
-#
-# if move_from && move_to do
-# # Logger.debug(inspect(attempt_move(%Chess.Game{}, move_from, move_to)))
-# attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
-#
-# case :binbo.move(binbo_pid, attempted_move) do
-# # state.game_id}, {:new_move, :attempted_move})
-# {:ok, _} -> :syn.publish(:games, {:game, "asdf"}, {:new_move, attempted_move})
-# end
-# end
-#
-# %Client.State{
-# state
-# | state_stack: [
-# {this_module,
-# %State{
-# screen_state
-# | cursor: new_cursor,
-# move_from: new_move_from,
-# highlighted: %{
-# new_move_from => ANSI.green_background(),
-# {new_cursor.y, new_cursor.x} => ANSI.green_background()
-# }
-# }}
-# | rest_stack
-# ]
-# }
-# end
-#
-# defp to_chess_coord({y, x})
-# when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
-# "#{List.to_string([?a + x])}#{y + 1}"
-# end
-# end
diff --git a/lib/chessh/ssh/client/board/board.ex b/lib/chessh/ssh/client/board/board.ex
index 600917f..b7f6da6 100644
--- a/lib/chessh/ssh/client/board/board.ex
+++ b/lib/chessh/ssh/client/board/board.ex
@@ -1,6 +1,7 @@
defmodule Chessh.SSH.Client.Board do
alias IO.ANSI
require Logger
+ alias Chessh.Utils
@chess_board_height 8
@chess_board_width 8
@@ -13,11 +14,14 @@ defmodule Chessh.SSH.Client.Board do
@to_select_background ANSI.blue_background()
defmodule State do
- defstruct cursor: %{x: 0, y: 0},
+ defstruct cursor: %{x: 7, y: 7},
highlighted: %{},
move_from: nil,
game_id: nil,
- client_pid: nil
+ client_pid: nil,
+ binbo_pid: nil,
+ width: 0,
+ height: 0
end
use Chessh.SSH.Client.Screen
@@ -26,11 +30,17 @@ defmodule Chessh.SSH.Client.Board do
:syn.add_node_to_scopes([:games])
:ok = :syn.join(:games, {:game, game_id}, self())
- {:ok, state}
+ :binbo.start()
+ {:ok, binbo_pid} = :binbo.new_server()
+ :binbo.new_game(binbo_pid)
+
+ {:ok, %State{state | binbo_pid: binbo_pid}}
end
- def handle_info({:attempted_move, move}, %State{client_pid: client_pid} = state) do
- send(client_pid, {:send_to_ssh, ["hello, world!"]})
+ def handle_info({:new_move, move}, %State{binbo_pid: binbo_pid, client_pid: client_pid} = state) do
+ :binbo.move(binbo_pid, move)
+
+ send(client_pid, {:send_to_ssh, render_state(state)})
{:noreply, state}
end
@@ -47,10 +57,10 @@ defmodule Chessh.SSH.Client.Board do
) do
new_cursor =
case action do
- :left -> %{y: cursor_y, x: cursor_x - 1}
- :right -> %{y: cursor_y, x: cursor_x + 1}
- :down -> %{y: cursor_y + 1, x: cursor_x}
- :up -> %{y: cursor_y - 1, x: cursor_x}
+ :left -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, -1, @chess_board_width)}
+ :right -> %{y: cursor_y, x: Utils.wrap_around(cursor_x, 1, @chess_board_width)}
+ :down -> %{y: Utils.wrap_around(cursor_y, 1, @chess_board_height), x: cursor_x}
+ :up -> %{y: Utils.wrap_around(cursor_y, -1, @chess_board_height), x: cursor_x}
_ -> cursor
end
@@ -68,6 +78,7 @@ defmodule Chessh.SSH.Client.Board do
if move_from && move_to do
attempted_move = "#{to_chess_coord(move_from)}#{to_chess_coord(move_to)}"
+ Logger.debug("New move #{attempted_move}")
:syn.publish(:games, {:game, game_id}, {:new_move, attempted_move})
end
@@ -78,25 +89,201 @@ defmodule Chessh.SSH.Client.Board do
highlighted: %{
new_move_from => @from_select_background,
{new_cursor.y, new_cursor.x} => @to_select_background
- }
+ },
+ width: width,
+ height: height
}
- send(client_pid, {:send_to_ssh, render_state(width, height, new_state)})
+ send(client_pid, {:send_to_ssh, render_state(new_state)})
new_state
end
def render(width, height, %State{client_pid: client_pid} = state) do
- send(client_pid, {:send_to_ssh, render_state(width, height, state)})
- state
+ send(client_pid, {:send_to_ssh, render_state(state)})
+ %State{state | width: width, height: height}
end
- defp render_state(width, height, %State{} = _state) do
- [ANSI.clear(), "#{width}#{height}"]
+ defp render_state(%State{
+ width: _width,
+ height: _height,
+ binbo_pid: binbo_pid,
+ highlighted: highlighted
+ }) do
+ {:ok, fen} = :binbo.get_fen(binbo_pid)
+
+ board =
+ draw_board(
+ fen,
+ {@tile_width, @tile_height},
+ highlighted
+ )
+
+ [ANSI.home()] ++
+ Enum.map(
+ Enum.zip(1..length(board), board),
+ fn {i, line} ->
+ [ANSI.cursor(i, 0), line]
+ end
+ )
+ end
+
+ defp make_board({tile_width, tile_height}) do
+ rows =
+ Enum.map(0..(@chess_board_height - 1), fn row ->
+ Enum.map(0..(@chess_board_width - 1), fn col ->
+ if(tileIsLight(row, col), do: ' ', else: '▊')
+ |> List.duplicate(tile_width)
+ end)
+ |> Enum.join("")
+ end)
+
+ Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end)
end
defp to_chess_coord({y, x})
when x >= 0 and x < @chess_board_width and y >= 0 and y < @chess_board_height do
- "#{List.to_string([?a + x])}#{y + 1}"
+ "#{List.to_string([?a + x])}#{@chess_board_height - y}"
+ end
+
+ defp tileIsLight(row, col) do
+ rem(row, 2) == rem(col, 2)
+ end
+
+ defp skip_cols_or_place_piece_reduce(char, {curr_column, data}, rowI) do
+ case Integer.parse(char) do
+ {skip, ""} ->
+ {curr_column + skip, data}
+
+ _ ->
+ case piece_type(char) do
+ nil ->
+ {curr_column, data}
+
+ type ->
+ shade = if(char != String.capitalize(char), do: "light", else: "dark")
+
+ {curr_column + 1,
+ Map.put(
+ data,
+ "#{rowI}, #{curr_column}",
+ {shade, type}
+ )}
+ end
+ end
+ end
+
+ defp make_coordinate_to_piece_art_map(fen) do
+ rows =
+ String.split(fen, " ")
+ |> List.first()
+ |> String.split("/")
+
+ Enum.zip(rows, 0..(length(rows) - 1))
+ |> Enum.map(fn {row, rowI} ->
+ {@chess_board_height, pieces_per_row} =
+ Enum.reduce(
+ String.split(row, ""),
+ {0, %{}},
+ &skip_cols_or_place_piece_reduce(&1, &2, rowI)
+ )
+
+ pieces_per_row
+ end)
+ |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc ->
+ Map.merge(acc, pieces_map_for_this_row)
+ end)
+ end
+
+ defp draw_board(
+ fen,
+ {tile_width, tile_height} = tile_dims,
+ highlights
+ ) do
+ coordinate_to_piece = make_coordinate_to_piece_art_map(fen)
+ board = make_board(tile_dims)
+
+ Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] ->
+ curr_y = div(row, tile_height)
+
+ %{row_chars: row_chars} =
+ Enum.reduce(
+ Enum.zip(String.graphemes(rowStr), 0..(String.length(rowStr) - 1)),
+ %{current_color: ANSI.black(), row_chars: []},
+ fn {char, col}, %{current_color: current_color, row_chars: row_chars} = row_state ->
+ curr_x = div(col, tile_width)
+ key = "#{curr_y}, #{curr_x}"
+ relative_to_tile_col = col - curr_x * tile_width
+
+ prefix =
+ if relative_to_tile_col == 0 do
+ case Map.fetch(highlights, {curr_y, curr_x}) do
+ {:ok, color} ->
+ color
+
+ _ ->
+ ANSI.default_background()
+ end
+ end
+
+ case Map.fetch(coordinate_to_piece, key) do
+ {:ok, {shade, type}} ->
+ piece = @ascii_chars["pieces"][shade][type]
+ piece_line = Enum.at(piece, row - curr_y * tile_height)
+
+ piece_line_len = String.length(piece_line)
+ pad_left_right = div(tile_width - piece_line_len, 2)
+
+ if relative_to_tile_col >= pad_left_right &&
+ relative_to_tile_col < tile_width - pad_left_right do
+ piece_char = String.at(piece_line, relative_to_tile_col - pad_left_right)
+ new_char = if piece_char == " ", do: char, else: piece_char
+
+ color =
+ if piece_char == " ",
+ do: ANSI.default_color(),
+ else: if(shade == "dark", do: @dark_piece_color, else: @light_piece_color)
+
+ if color != current_color do
+ %{
+ row_state
+ | current_color: color,
+ row_chars: row_chars ++ [prefix, color, new_char]
+ }
+ else
+ %{
+ row_state
+ | current_color: current_color,
+ row_chars: row_chars ++ [prefix, new_char]
+ }
+ end
+ else
+ %{
+ row_state
+ | current_color: ANSI.default_color(),
+ row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
+ }
+ end
+
+ _ ->
+ if ANSI.white() != current_color do
+ %{
+ row_state
+ | current_color: ANSI.default_color(),
+ row_chars: row_chars ++ [prefix, ANSI.default_color(), char]
+ }
+ else
+ %{
+ row_state
+ | row_chars: row_chars ++ [prefix, char]
+ }
+ end
+ end
+ end
+ )
+
+ row_chars
+ |> Enum.join("")
+ end)
end
defp piece_type(char) do
diff --git a/lib/chessh/ssh/client/client.ex b/lib/chessh/ssh/client/client.ex
index eff22b8..0560ce0 100644
--- a/lib/chessh/ssh/client/client.ex
+++ b/lib/chessh/ssh/client/client.ex
@@ -11,7 +11,7 @@ defmodule Chessh.SSH.Client do
@min_terminal_width 64
@min_terminal_height 31
- @max_terminal_width 200
+ @max_terminal_width 220
@max_terminal_height 100
defmodule State do
diff --git a/lib/chessh/ssh/client/menu.ex b/lib/chessh/ssh/client/menu.ex
index 70cbcce..6eb2bdd 100644
--- a/lib/chessh/ssh/client/menu.ex
+++ b/lib/chessh/ssh/client/menu.ex
@@ -35,11 +35,11 @@ defmodule Chessh.SSH.Client.Menu do
:up ->
%State{
state
- | selected: wrap_around(selected, -1, length(@options))
+ | selected: Utils.wrap_around(selected, -1, length(@options))
}
:down ->
- %State{state | selected: wrap_around(selected, 1, length(@options))}
+ %State{state | selected: Utils.wrap_around(selected, 1, length(@options))}
# :return ->
# {_, new_state} = Enum.at(@options, selected)
@@ -87,9 +87,4 @@ defmodule Chessh.SSH.Client.Menu do
end
) ++ [ANSI.home()]
end
-
- defp wrap_around(index, delta, length) do
- calc = index + delta
- if(calc < 0, do: length, else: 0) + rem(calc, length)
- end
end