defmodule Chessh.SSH.Client.Board do alias Chessh.SSH.Client alias IO.ANSI require Logger defmodule State do defstruct cursor_x: 0, cursor_y: 0 end use Chessh.SSH.Client.Screen @chess_board_height 8 @chess_board_width 8 def tileIsLight(row, col) do rem(row, 2) == rem(col, 2) end def piece_type(char) do case String.capitalize(char) do "P" -> "pawn" "N" -> "knight" "R" -> "rook" "B" -> "bishop" "K" -> "king" "Q" -> "queen" _ -> nil end end def make_board({tile_width, tile_height}) do rows = Enum.map(0..(@chess_board_height - 1), fn i -> Enum.map(0..(@chess_board_width - 1), fn j -> List.duplicate(if(tileIsLight(i, j), do: ' ', else: '▊'), tile_width) end) |> Enum.join("") end) Enum.flat_map(rows, fn row -> Enum.map(1..tile_height, fn _ -> row end) end) end def make_board(fen, {tile_width, tile_height} = tile_dims) do rows = String.split(fen, " ") |> List.first() |> String.split("/") coordinate_to_piece = Enum.zip(rows, 0..(length(rows) - 1)) |> Enum.map(fn {row, rowI} -> {@chess_board_height, pieces_per_row} = Enum.reduce( String.split(row, ""), {0, %{}}, fn char, {curr_column, data} -> case Integer.parse(char) do {skip, ""} -> {curr_column + skip, data} _ -> case piece_type(char) do nil -> {curr_column, data} type -> {curr_column + 1, Map.put( data, "#{rowI}, #{curr_column}", @ascii_chars["pieces"][ if(char != String.capitalize(char), do: "dark", else: "light") ][type] )} end end end ) pieces_per_row end) |> Enum.reduce(%{}, fn pieces_map_for_this_row, acc -> Map.merge(acc, pieces_map_for_this_row) end) board = make_board(tile_dims) Enum.zip_with([board, 0..(length(board) - 1)], fn [rowStr, row] -> curr_y = div(row, tile_height) Enum.zip_with([String.graphemes(rowStr), 0..(String.length(rowStr) - 1)], fn [char, col] -> curr_x = div(col, tile_width) key = "#{curr_y}, #{curr_x}" if Map.has_key?(coordinate_to_piece, key) do piece_row = Map.fetch!(coordinate_to_piece, key) |> Enum.at(row - curr_y * tile_height) piece_row_len = String.length(piece_row) centered_col = div(tile_width - piece_row_len, 2) relative_to_tile_col = col - curr_x * tile_width Logger.debug("#{piece_row_len}, #{centered_col}, #{relative_to_tile_col}") piece_char = if relative_to_tile_col >= centered_col && relative_to_tile_col <= tile_width - centered_col - 1, do: String.at(piece_row, relative_to_tile_col - centered_col), else: " " if piece_char == " ", do: char, else: piece_char else char end end) |> Enum.join("") end) end def render(%Client.State{} = _state) do board = make_board("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", {7, 4}) [ANSI.home()] ++ Enum.map( Enum.zip(1..length(board), board), fn {i, line} -> [ANSI.cursor(i, 0), line] end ) end def handle_input(action, %Client.State{} = state) do case action do _ -> state end end end