#include "mesh.hpp" #include "scene.hpp" #include void Mesh::render(std::shared_ptr scene_context) { for (const TRIANGLE triangle : m_triangles) { VECTOR v0 = m_vertices[std::get<0>(triangle.vertex_indices)]; VECTOR v1 = m_vertices[std::get<1>(triangle.vertex_indices)]; VECTOR v2 = m_vertices[std::get<2>(triangle.vertex_indices)]; } }