From c846568cf28b4d128cf893dc0abb6ccb5ccdcc32 Mon Sep 17 00:00:00 2001 From: Logan Hunt Date: Wed, 8 Dec 2021 01:50:12 -0700 Subject: Timing study --- serial/src/game.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'serial/src/game.c') diff --git a/serial/src/game.c b/serial/src/game.c index 2921e3c..ebaab1b 100644 --- a/serial/src/game.c +++ b/serial/src/game.c @@ -1,5 +1,6 @@ #include "game.h" +// Calculate the number of live neighbors a cell has int neighbors(struct GAME* game, int x, int y) { int n = 0; for (int dy = -1; dy <= 1; dy++) { @@ -15,6 +16,7 @@ int neighbors(struct GAME* game, int x, int y) { return n; } +// Compute the next iteration of a board void next(struct GAME* game) { unsigned char** newGrid = malloc(sizeof(unsigned char*) * (game->height+(game->padding*2))); int size = sizeof(unsigned char) * (game->width+(game->padding*2)); @@ -23,6 +25,7 @@ void next(struct GAME* game) { memset(newGrid[y], 0, size); } + // Iterate through each cell for (int y = 0; y < game->height+(game->padding*2); y++) { for (int x = 0; x < game->width+(game->padding*2); x++) { int my_neighbors = neighbors(game, x, y); @@ -44,6 +47,7 @@ void next(struct GAME* game) { game->grid = newGrid; } +// Randomly assign life value to each cell void randomize(struct GAME* game) { for (int y = game->padding; y < game->height+game->padding; y++) { for (int x = game->padding; x < game->width+game->padding; x++) { -- cgit v1.2.3-70-g09d2