#include "file.h" void read_in(char* filename, struct GAME* game) { FILE* file = fopen(filename, "rb"); for (int i = game->padding; i < game->height+game->padding; i++) { fread(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); } fclose(file); } void write_out(char* filename, struct GAME* game) { FILE* file = fopen(filename, "w+"); for (int i = game->padding; i < game->height+game->padding; i++) { fwrite(game->grid[i] + game->padding, sizeof(unsigned char), game->width, file); } fclose(file); }