From 0ea46a3d721bdefab70f24c4c5573ff568a56cab Mon Sep 17 00:00:00 2001 From: Simponic Date: Thu, 10 Dec 2020 18:10:51 -0700 Subject: Added files --- Node.py | 43 ------------------------------------------- 1 file changed, 43 deletions(-) delete mode 100644 Node.py (limited to 'Node.py') diff --git a/Node.py b/Node.py deleted file mode 100644 index f85dab2..0000000 --- a/Node.py +++ /dev/null @@ -1,43 +0,0 @@ -import random -import pygame -from pygame import gfxdraw -from globals import * - -class Node(object): - # A node object contains data for each node - def __init__(self, pos=(1,1), vel=(1,1), color=RED, radius=10, text="A"): - self.pos = pos # This position is the center of the node - self.vel = vel # Velocity vector - self.color = color - self.radius = radius - self.text = text - self.updateB= True - self.font = pygame.font.SysFont(None, int(self.radius * 2.4)) - - def update(self, dt): - if (self.updateB): - if (self.pos[0] <= 0): - self.vel = (random.uniform(NODE_MIN_VEL, NODE_MAX_VEL), self.vel[1]) - if (self.pos[0] >= WIDTH): - self.vel = (-random.uniform(NODE_MIN_VEL, NODE_MAX_VEL), self.vel[1]) - if (self.pos[1] <= 0): - self.vel = (self.vel[0], random.uniform(NODE_MIN_VEL, NODE_MAX_VEL)) - if (self.pos[1] >= HEIGHT): - self.vel = (self.vel[0], -random.uniform(NODE_MIN_VEL, NODE_MAX_VEL)) - - x = self.pos[0] + self.vel[0] * dt - y = self.pos[1] + self.vel[1] * dt - self.pos = (x,y) - - def draw(self, surface): - # Draw the node - gfxdraw.aacircle(surface, int(self.pos[0]), int(self.pos[1]), self.radius, self.color) - gfxdraw.filled_circle(surface, int(self.pos[0]), int(self.pos[1]), self.radius, self.color) - - # Draw the text at the center of the node - textItem = self.font.render(self.text[0], True, BLACK) - textWidth = textItem.get_rect().width - textHeight = textItem.get_rect().height - surface.blit(textItem, (int(self.pos[0] - textWidth/2), int(self.pos[1] - textHeight/2))) - - -- cgit v1.2.3-70-g09d2