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Diffstat (limited to 'client/components/home/ping.jsx')
-rw-r--r-- | client/components/home/ping.jsx | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/client/components/home/ping.jsx b/client/components/home/ping.jsx new file mode 100644 index 0000000..6166921 --- /dev/null +++ b/client/components/home/ping.jsx @@ -0,0 +1,84 @@ +import { useState, useEffect, useRef, useContext } from 'react'; +import { Button } from '../common/button'; +import { io } from 'socket.io-client'; +import { AuthContext } from '../../utils/auth_context'; + +export const Ping = () => { + const [pings, setPings] = useState([]); + const [key, setKey] = useState('defaultkey'); + const [currentRoom, setCurrentRoom] = useState(null); + const [authToken] = useContext(AuthContext); + const [socket, setSocket] = useState(null); + + useEffect(() => { + // instantiates a socket object and initiates the connection... + // you probably want to make sure you are only doing this in one component at a time. + const socket = io({ + auth: { token: authToken }, + query: { message: 'I am the query ' }, + }); + + // adds an event listener to the connection event + socket.on('connect', () => { + setSocket(socket); + }); + + // adds event listener to the disconnection event + socket.on('disconnect', () => { + console.log('Disconnected'); + }); + + // recieved a pong event from the server + socket.on('pong', (data) => { + console.log('Recieved pong', data); + }); + + // IMPORTANT! Unregister from all events when the component unmounts and disconnect. + return () => { + socket.off('connect'); + socket.off('disconnect'); + socket.off('pong'); + socket.disconnect(); + }; + }, []); + + useEffect(() => { + // if our token changes we need to tell the socket also + if (socket) { + // this is a little weird because we are modifying this object in memory + // i dunno a better way to do this though... + socket.auth.token = authToken; + } + }, [authToken]); + + if (!socket) return 'Loading...'; + + const sendPing = () => { + // sends a ping to the server to be broadcast to everybody in the room + currentRoom && socket.emit('ping', { currentRoom }); + }; + + const joinRoom = () => { + // tells the server to remove the current client from the current room and add them to the new room + socket.emit('join-room', { currentRoom, newRoom: key }, (response) => { + console.log(response); + setCurrentRoom(response.room); + }); + }; + + return ( + <> + <header>Ping: {currentRoom || '(No room joined)'}</header> + <section> + <input + type="text" + className="border-2 border-gray-700 p-2 rounded" + value={key} + onChange={(e) => setKey(e.target.value)} + /> + <Button onClick={joinRoom}>Connect To Room</Button> + <Button onClick={sendPing}>Send Ping</Button> + </section> + </> + ); +}; |