#include "defs.h" #include "pt.h" #include "vertex.h" #include "triangle.h" #include "model.h" #include #include #ifndef INSTANCE_H #define INSTANCE_H typedef struct INSTANCE { MODEL *model; VERTEX *position; FIXED scale; FIXED *xRotation; FIXED *yRotation; FIXED *zRotation; } INSTANCE; void renderInstance(); void destroyInstance(); #endif // INSTANCE_H