diff options
Diffstat (limited to 'centipede/js/game/objects/player.js')
-rw-r--r-- | centipede/js/game/objects/player.js | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/centipede/js/game/objects/player.js b/centipede/js/game/objects/player.js new file mode 100644 index 0000000..a1f6ea0 --- /dev/null +++ b/centipede/js/game/objects/player.js @@ -0,0 +1,63 @@ +game.Player = (spec) => { + const object = game.Object(spec); + object.poisonedTimer = 4000; + object.elapsedPoisonedTimer = 0; + object.poisoned = false; + object.bulletTimer = spec.bulletTimer ?? 150; + object.maxPlayerHeight = spec.maxPlayerHeight ?? game.height - object.height*6; + object.elapsedBulletTimer = 0; + object.lives = spec.lives ?? 3; + + const parentUpdate = object.update; + object.update = (elapsedTime) => { + parentUpdate(elapsedTime); + object.x = Math.max(0, Math.min(object.x, game.width - object.width)); + object.y = Math.max(object.maxPlayerHeight, Math.min(object.y, game.height - object.height)); + object.dx = object.dy = 0; + object.elapsedBulletTimer += elapsedTime; + }; + object.moveUp = () => { + object.dy = -0.75; + } + object.moveDown = () => { + object.dy = 0.75; + } + object.moveLeft = () => { + object.dx = -0.5; + } + object.moveRight = () => { + object.dx = 0.5; + } + + object.shoot = () => { + if (object.elapsedBulletTimer > object.bulletTimer) { + object.elapsedBulletTimer = 0; + game.bullets.push(game.Bullet({x: object.x + object.width/2 - 5, y: object.y-object.height/2, dx: 0, dy: -1.5, width: 5, height: 50, sprite: game.sprites.bullet})); + game.sounds.laser.load(); + game.sounds.laser.play(); + } + } + + object.onMushroomCollision = (mushroom) => { + if (mushroom.poisoned) { + mushroom.state = 0; + object.poison(); + } + if (mushroom.x > object.x) { + object.x = mushroom.x - mushroom.width; + } + if (mushroom.x < object.x) { + object.x = mushroom.x + mushroom.width; + } + } + + object.kill = () => { + object.lives--; + game.resetObjects(); + if (object.lives == 0) { + game.gameOver(); + } + } + + return object; +}
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