#include "toughBird.h" #include "bullet.h" #include "uiDraw.h" #include // ToughBird default constructor ToughBird :: ToughBird() : Bird() { health = 3; setRandomDy( 4.5 , 6.5 ); } // Hit ToughBird int ToughBird :: hit() { if ( health > 1 ) { health -= 1; return 1; } else { kill(); return 2; } return 0; } // Apply gravity to ToughBird void ToughBird :: applyGravity () { this->velocity.addDy ( -0.05 ); } // Draw ToughBird void ToughBird :: draw() { drawToughBird( point , 15 , health ); }