#include "acceleration.h" Acceleration :: Acceleration() { setD2x(0.0f); setD2y(0.0f); } Acceleration :: Acceleration(const float d2x, const float d2y) { setD2x(d2x); setD2y(d2y); } void Acceleration :: setD2x(const float d2x) { this->d2x = d2x; } void Acceleration :: setD2y(const float d2y) { this->d2y = d2y; } float Acceleration :: getD2x() { return this->d2x; } float Acceleration :: getD2y() { return this->d2y; } void Acceleration :: addAcceleration(Acceleration &acc) { this->d2x += acc.getD2x(); this->d2y += acc.getD2y(); }