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authorElizabeth Hunt <me@liz.coffee>2025-10-26 17:25:13 -0700
committerElizabeth Hunt <me@liz.coffee>2025-10-26 17:25:13 -0700
commit395aa7d1c312e495517701be11c21425d9a5838e (patch)
tree4ad184b082838c56149cc1d1efe191cfd3d0679b /composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Renderer.kt
parent64f825465de9fa30c4dfe2707067efdb96110db8 (diff)
downloadabstraction-engine-kt-395aa7d1c312e495517701be11c21425d9a5838e.tar.gz
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Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Renderer.kt')
-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Renderer.kt65
1 files changed, 65 insertions, 0 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Renderer.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/Renderer.kt
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+package coffee.liz.abstractionengine.game
+
+import androidx.compose.ui.graphics.drawscope.DrawScope
+import androidx.compose.ui.unit.IntOffset
+import androidx.compose.ui.unit.IntSize
+import coffee.liz.ecs.System
+import coffee.liz.ecs.World
+import coffee.liz.ecs.animation.AnimationSystem
+import coffee.liz.ecs.animation.Animator
+import coffee.liz.ecs.animation.Position
+import coffee.liz.ecs.animation.SpriteSheet
+import kotlin.reflect.KClass
+import kotlin.time.Duration
+
+/**
+ * System that renders sprites to a DrawScope.
+ *
+ * This system queries all entities with Position, SpriteSheet, and Animator components,
+ * then draws their current animation frame to the provided DrawScope.
+ *
+ * Depends on AnimationSystem to ensure animations are updated before rendering.
+ */
+class Renderer(
+ private val imageCache: ImageCache
+) : System {
+
+ override val dependencies: Set<KClass<out System>> = setOf(AnimationSystem::class)
+
+ override fun update(world: World, duration: Duration) {
+ // Rendering happens in render() method, not here
+ }
+
+ /**
+ * Renders all entities with sprites to the given DrawScope.
+ * This should be called from a Compose Canvas during the draw phase.
+ */
+ fun render(world: World, drawScope: DrawScope) {
+ // Query all entities that can be rendered
+ world.query(Position::class, SpriteSheet::class, Animator::class).forEach { entity ->
+ val position = entity.get(Position::class) ?: return@forEach
+ val spriteSheet = entity.get(SpriteSheet::class) ?: return@forEach
+ val animator = entity.get(Animator::class) ?: return@forEach
+
+ // Get the current frame name from the animator
+ val frameName = animator.getCurrentFrameName() ?: return@forEach
+
+ // Look up the frame rectangle in the sprite sheet
+ val frameRect = spriteSheet.frames[frameName] ?: return@forEach
+
+ // Get the image from cache
+ val image = imageCache.getImage(spriteSheet.imagePath) ?: return@forEach
+
+ // Draw the sprite
+ with(drawScope) {
+ drawImage(
+ image = image,
+ srcOffset = IntOffset(frameRect.x, frameRect.y),
+ srcSize = IntSize(frameRect.width, frameRect.height),
+ dstOffset = IntOffset(position.x.toInt(), position.y.toInt()),
+ dstSize = IntSize(frameRect.width, frameRect.height)
+ )
+ }
+ }
+ }
+}