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| author | Elizabeth Hunt <me@liz.coffee> | 2025-10-23 21:59:37 -0700 |
|---|---|---|
| committer | Elizabeth Hunt <me@liz.coffee> | 2025-10-24 20:00:58 -0700 |
| commit | 64f825465de9fa30c4dfe2707067efdb96110db8 (patch) | |
| tree | 5241385e316e2f4ceede5018603103d71be75202 /composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt | |
| download | abstraction-engine-kt-64f825465de9fa30c4dfe2707067efdb96110db8.tar.gz abstraction-engine-kt-64f825465de9fa30c4dfe2707067efdb96110db8.zip | |
Init
Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt')
| -rw-r--r-- | composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt new file mode 100644 index 0000000..4289eec --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt @@ -0,0 +1,114 @@ +package coffee.liz.ecs.animation + +import coffee.liz.ecs.Component +import kotlin.jvm.JvmInline + +/** + * Loop modes for animation playback. + */ +enum class LoopMode { + /** Play once and stop on last frame */ + ONCE, + /** Repeat from beginning */ + LOOP, + /** Play forward, then backward, repeat */ + PING_PONG +} + +/** + * Type-safe wrapper for animation names. + */ +@JvmInline +value class AnimationName(val value: String) + +/** + * Type-safe wrapper for frame names. + */ +@JvmInline +value class FrameName(val value: String) + +/** + * Represents a rectangle region in a sprite sheet. + */ +data class Rect( + val x: Int, + val y: Int, + val width: Int, + val height: Int +) + +/** + * Defines a single animation clip with frames and playback settings. + */ +data class AnimationClip( + val frameNames: List<FrameName>, + val frameDuration: Float, // seconds per frame + val loopMode: LoopMode = LoopMode.LOOP +) + +/** + * Component containing sprite sheet data - the image and frame definitions. + * This is immutable data that can be shared across entities. + */ +data class SpriteSheet( + val imagePath: String, + val frames: Map<FrameName, Rect> +) : Component + +/** + * Component for animation playback state. + * Contains animation clips and current playback state. + */ +data class Animator( + val clips: Map<AnimationName, AnimationClip>, + var currentClip: AnimationName, + var frameIndex: Int = 0, + var elapsed: Float = 0f, + var playing: Boolean = true, + var direction: Int = 1 // 1 for forward, -1 for backward (used in PING_PONG) +) : Component { + + /** + * Play a specific animation clip by name. + * Resets playback state when switching clips. + */ + fun play(clipName: AnimationName, restart: Boolean = true) { + if (currentClip != clipName || restart) { + currentClip = clipName + frameIndex = 0 + elapsed = 0f + direction = 1 + playing = true + } + } + + /** + * Pause the current animation. + */ + fun pause() { + playing = false + } + + /** + * Resume the current animation. + */ + fun resume() { + playing = true + } + + /** + * Get the current frame name being displayed. + */ + fun getCurrentFrameName(): FrameName? { + val clip = clips[currentClip] ?: return null + return clip.frameNames.getOrNull(frameIndex) + } +} + +/** + * Component for entity position in 2D space. + */ +data class Position( + var x: Float, + var y: Float +) : Component |
