diff options
Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt')
| -rw-r--r-- | composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt new file mode 100644 index 0000000..be6c3ad --- /dev/null +++ b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/app/ui/Theme.kt @@ -0,0 +1,32 @@ +package coffee.liz.abstractionengine.app.ui + +import androidx.compose.material3.darkColorScheme +import androidx.compose.ui.graphics.Color + +// GameBoy-inspired color palette +object GameBoyColors { + val DarkestGreen = Color(0xFF0F380F) + val DarkGreen = Color(0xFF306230) + val MediumGreen = Color(0xFF8BAC0F) + val LightGreen = Color(0xFF9BBC0F) + val ScreenGreen = Color(0xFF8BAC0F) + + // Accent colors for buttons (still retro but with more variety) + val ButtonRed = Color(0xFFE76F51) + val ButtonYellow = Color(0xFFF4A261) + val DPadGray = Color(0xFF4A5759) + val DPadLight = Color(0xFF6B7F82) +} + +val GameBoyTheme = darkColorScheme( + primary = GameBoyColors.MediumGreen, + onPrimary = GameBoyColors.DarkestGreen, + secondary = GameBoyColors.LightGreen, + onSecondary = GameBoyColors.DarkestGreen, + background = GameBoyColors.DarkestGreen, + onBackground = GameBoyColors.LightGreen, + surface = GameBoyColors.DarkGreen, + onSurface = GameBoyColors.LightGreen, + surfaceVariant = GameBoyColors.DPadGray, + outline = GameBoyColors.DarkestGreen, +) |
