diff options
Diffstat (limited to 'composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt')
| -rw-r--r-- | composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt b/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt deleted file mode 100644 index 1d22ae6..0000000 --- a/composeApp/src/commonMain/kotlin/coffee/liz/abstractionengine/game/RenderSystem.kt +++ /dev/null @@ -1,70 +0,0 @@ -package coffee.liz.abstractionengine.game - -import androidx.compose.ui.geometry.Offset -import androidx.compose.ui.geometry.Size -import androidx.compose.ui.graphics.drawscope.DrawScope -import androidx.compose.ui.unit.IntOffset -import androidx.compose.ui.unit.IntSize -import coffee.liz.ecs.System -import coffee.liz.ecs.World -import coffee.liz.ecs.animation.AnimationSystem -import coffee.liz.ecs.animation.Animator -import coffee.liz.ecs.animation.Position -import coffee.liz.ecs.animation.SpriteSheet -import kotlin.reflect.KClass - -/** - * System that renders sprites to a DrawScope. - * - * This system queries all entities with Position, SpriteSheet, and Animator components, - * then draws their current animation frame to the provided DrawScope. - * - * Depends on AnimationSystem to ensure animations are updated before rendering. - */ -class RenderSystem( - private val imageCache: ImageCache -) : System { - - override val dependencies: Set<KClass<out System>> = setOf(AnimationSystem::class) - - /** - * The update method is required by the System interface, but rendering - * happens synchronously during Compose's draw phase via the render() method. - */ - override fun update(world: World, deltaTime: Float) { - // Rendering happens in render() method, not here - } - - /** - * Renders all entities with sprites to the given DrawScope. - * This should be called from a Compose Canvas during the draw phase. - */ - fun render(world: World, drawScope: DrawScope) { - // Query all entities that can be rendered - world.query(Position::class, SpriteSheet::class, Animator::class).forEach { entity -> - val position = entity.get(Position::class) ?: return@forEach - val spriteSheet = entity.get(SpriteSheet::class) ?: return@forEach - val animator = entity.get(Animator::class) ?: return@forEach - - // Get the current frame name from the animator - val frameName = animator.getCurrentFrameName() ?: return@forEach - - // Look up the frame rectangle in the sprite sheet - val frameRect = spriteSheet.frames[frameName] ?: return@forEach - - // Get the image from cache - val image = imageCache.getImage(spriteSheet.imagePath) ?: return@forEach - - // Draw the sprite - with(drawScope) { - drawImage( - image = image, - srcOffset = IntOffset(frameRect.x, frameRect.y), - srcSize = IntSize(frameRect.width, frameRect.height), - dstOffset = IntOffset(position.x.toInt(), position.y.toInt()), - dstSize = IntSize(frameRect.width, frameRect.height) - ) - } - } - } -} |
