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-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/ecs/Component.kt7
-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/ecs/DAGWorld.kt127
-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/ecs/Entity.kt70
-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/ecs/System.kt22
-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/ecs/World.kt42
-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt114
-rw-r--r--composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationSystem.kt77
7 files changed, 459 insertions, 0 deletions
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/Component.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/Component.kt
new file mode 100644
index 0000000..c64a863
--- /dev/null
+++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/Component.kt
@@ -0,0 +1,7 @@
+package coffee.liz.ecs
+
+/**
+ * Marker interface for all components.
+ * Components are pure data containers with no behavior.
+ */
+interface Component
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/DAGWorld.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/DAGWorld.kt
new file mode 100644
index 0000000..d314065
--- /dev/null
+++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/DAGWorld.kt
@@ -0,0 +1,127 @@
+package coffee.liz.ecs
+
+import kotlin.reflect.KClass
+
+/**
+ * World implementation that executes systems in dependency order using a DAG.
+ */
+class DAGWorld(systems: List<System>) : World {
+ private val entities = mutableSetOf<Entity>()
+ private val componentCache = mutableMapOf<KClass<out Component>, MutableSet<Entity>>()
+ private val systemExecutionOrder: List<System>
+ private var nextEntityId = 0
+
+ init {
+ systemExecutionOrder = buildExecutionOrder(systems)
+ }
+
+ override fun createEntity(): Entity {
+ val entity = Entity(nextEntityId++)
+ entities.add(entity)
+ return entity
+ }
+
+ override fun destroyEntity(entity: Entity) {
+ // Remove from all component caches
+ entity.componentTypes().forEach { componentType ->
+ componentCache[componentType]?.remove(entity)
+ }
+ entities.remove(entity)
+ }
+
+ override fun query(vararg componentTypes: KClass<out Component>): Set<Entity> {
+ if (componentTypes.isEmpty()) return entities.toSet()
+
+ // Start with entities that have the first component type
+ val firstType = componentTypes[0]
+ val candidates = componentCache[firstType] ?: return emptySet()
+
+ // Filter to entities that have all component types
+ return candidates.filter { entity ->
+ entity.hasAll(*componentTypes)
+ }.toSet()
+ }
+
+ override fun update(deltaTime: Float) {
+ // Update component cache based on current entity state
+ updateComponentCache()
+
+ // Execute systems in dependency order
+ systemExecutionOrder.forEach { system ->
+ system.update(this, deltaTime)
+ }
+ }
+
+ /**
+ * Rebuild the component cache based on current entity components.
+ * Call this after components have been added/removed from entities.
+ */
+ private fun updateComponentCache() {
+ componentCache.clear()
+ entities.forEach { entity ->
+ entity.componentTypes().forEach { componentType ->
+ componentCache.getOrPut(componentType) { mutableSetOf() }.add(entity)
+ }
+ }
+ }
+
+ /**
+ * Build a topologically sorted execution order from system dependencies.
+ * Uses Kahn's algorithm for topological sorting.
+ */
+ private fun buildExecutionOrder(systems: List<System>): List<System> {
+ if (systems.isEmpty()) return emptyList()
+
+ val systemMap = systems.associateBy { it::class }
+ val inDegree = mutableMapOf<KClass<out System>, Int>()
+ val adjacencyList = mutableMapOf<KClass<out System>, MutableSet<KClass<out System>>>()
+
+ // Initialize graph
+ systems.forEach { system ->
+ val systemClass = system::class
+ inDegree[systemClass] = 0
+ adjacencyList[systemClass] = mutableSetOf()
+ }
+
+ // Build dependency graph (reversed - dependencies point to dependents)
+ systems.forEach { system ->
+ system.dependencies.forEach { dependency ->
+ if (systemMap.containsKey(dependency)) {
+ adjacencyList[dependency]!!.add(system::class)
+ inDegree[system::class] = inDegree[system::class]!! + 1
+ }
+ }
+ }
+
+ // Kahn's algorithm
+ val queue = ArrayDeque<KClass<out System>>()
+ val result = mutableListOf<System>()
+
+ // Add all systems with no dependencies to queue
+ inDegree.forEach { (systemClass, degree) ->
+ if (degree == 0) {
+ queue.add(systemClass)
+ }
+ }
+
+ while (queue.isNotEmpty()) {
+ val currentClass = queue.removeFirst()
+ result.add(systemMap[currentClass]!!)
+
+ // Process dependents
+ adjacencyList[currentClass]?.forEach { dependent ->
+ inDegree[dependent] = inDegree[dependent]!! - 1
+ if (inDegree[dependent] == 0) {
+ queue.add(dependent)
+ }
+ }
+ }
+
+ // Check for cycles
+ if (result.size != systems.size) {
+ throw IllegalArgumentException("Circular dependency detected in systems")
+ }
+
+ return result
+ }
+}
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/Entity.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/Entity.kt
new file mode 100644
index 0000000..2ceac47
--- /dev/null
+++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/Entity.kt
@@ -0,0 +1,70 @@
+package coffee.liz.ecs
+
+import kotlin.reflect.KClass
+
+/**
+ * An entity is a unique identifier with a collection of components.
+ */
+class Entity(val id: Int) {
+ private val components = mutableMapOf<KClass<out Component>, Component>()
+
+ /**
+ * Add a component to this entity.
+ */
+ fun <T : Component> add(component: T): Entity {
+ components[component::class] = component
+ return this
+ }
+
+ /**
+ * Remove a component from this entity.
+ */
+ fun <T : Component> remove(type: KClass<T>): Entity {
+ components.remove(type)
+ return this
+ }
+
+ /**
+ * Get a component by type.
+ */
+ @Suppress("UNCHECKED_CAST")
+ fun <T : Component> get(type: KClass<T>): T? {
+ return components[type] as? T
+ }
+
+ /**
+ * Check if entity has a component.
+ */
+ fun <T : Component> has(type: KClass<T>): Boolean {
+ return components.containsKey(type)
+ }
+
+ /**
+ * Check if entity has all specified components.
+ */
+ fun hasAll(vararg types: KClass<out Component>): Boolean {
+ return types.all { components.containsKey(it) }
+ }
+
+ /**
+ * Get all component types on this entity.
+ */
+ fun componentTypes(): Set<KClass<out Component>> {
+ return components.keys.toSet()
+ }
+
+ override fun equals(other: Any?): Boolean {
+ if (this === other) return true
+ if (other !is Entity) return false
+ return id == other.id
+ }
+
+ override fun hashCode(): Int = id
+
+ override fun toString(): String = "Entity($id)"
+}
+
+// Convenience extensions for cleaner syntax
+inline fun <reified T : Component> Entity.get(): T? = get(T::class)
+inline fun <reified T : Component> Entity.has(): Boolean = has(T::class)
+inline fun <reified T : Component> Entity.remove(): Entity = remove(T::class)
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/System.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/System.kt
new file mode 100644
index 0000000..0f8ef2a
--- /dev/null
+++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/System.kt
@@ -0,0 +1,22 @@
+package coffee.liz.ecs
+
+import kotlin.reflect.KClass
+
+/**
+ * Systems contain the logic that operates on entities with specific components.
+ */
+interface System {
+ /**
+ * Systems that must run before this system in the update loop.
+ * Used to construct a dependency DAG.
+ */
+ val dependencies: Set<KClass<out System>>
+ get() = emptySet()
+
+ /**
+ * Update this system. Called once per frame.
+ * @param world The world containing entities and systems
+ * @param deltaTime Time elapsed since last update in seconds
+ */
+ fun update(world: World, deltaTime: Float)
+}
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/World.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/World.kt
new file mode 100644
index 0000000..fd3b6df
--- /dev/null
+++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/World.kt
@@ -0,0 +1,42 @@
+package coffee.liz.ecs
+
+import kotlin.jvm.JvmName
+import kotlin.reflect.KClass
+
+/**
+ * The World manages entities and systems.
+ */
+interface World {
+ /**
+ * Create a new entity with a unique ID.
+ */
+ fun createEntity(): Entity
+
+ /**
+ * Destroy an entity and remove it from all caches.
+ */
+ fun destroyEntity(entity: Entity)
+
+ /**
+ * Get all entities that have all the specified component types.
+ */
+ fun query(vararg componentTypes: KClass<out Component>): Set<Entity>
+
+ /**
+ * Update all systems in dependency order.
+ * @param deltaTime Time elapsed since last update in seconds
+ */
+ fun update(deltaTime: Float)
+}
+
+// Convenience extension for queries
+@JvmName("query1")
+inline fun <reified T : Component> World.query(): Set<Entity> = query(T::class)
+
+@JvmName("query2")
+inline fun <reified T1 : Component, reified T2 : Component> World.query(): Set<Entity> =
+ query(T1::class, T2::class)
+
+@JvmName("query3")
+inline fun <reified T1 : Component, reified T2 : Component, reified T3 : Component> World.query(): Set<Entity> =
+ query(T1::class, T2::class, T3::class)
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt
new file mode 100644
index 0000000..4289eec
--- /dev/null
+++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationComponents.kt
@@ -0,0 +1,114 @@
+package coffee.liz.ecs.animation
+
+import coffee.liz.ecs.Component
+import kotlin.jvm.JvmInline
+
+/**
+ * Loop modes for animation playback.
+ */
+enum class LoopMode {
+ /** Play once and stop on last frame */
+ ONCE,
+ /** Repeat from beginning */
+ LOOP,
+ /** Play forward, then backward, repeat */
+ PING_PONG
+}
+
+/**
+ * Type-safe wrapper for animation names.
+ */
+@JvmInline
+value class AnimationName(val value: String)
+
+/**
+ * Type-safe wrapper for frame names.
+ */
+@JvmInline
+value class FrameName(val value: String)
+
+/**
+ * Represents a rectangle region in a sprite sheet.
+ */
+data class Rect(
+ val x: Int,
+ val y: Int,
+ val width: Int,
+ val height: Int
+)
+
+/**
+ * Defines a single animation clip with frames and playback settings.
+ */
+data class AnimationClip(
+ val frameNames: List<FrameName>,
+ val frameDuration: Float, // seconds per frame
+ val loopMode: LoopMode = LoopMode.LOOP
+)
+
+/**
+ * Component containing sprite sheet data - the image and frame definitions.
+ * This is immutable data that can be shared across entities.
+ */
+data class SpriteSheet(
+ val imagePath: String,
+ val frames: Map<FrameName, Rect>
+) : Component
+
+/**
+ * Component for animation playback state.
+ * Contains animation clips and current playback state.
+ */
+data class Animator(
+ val clips: Map<AnimationName, AnimationClip>,
+ var currentClip: AnimationName,
+ var frameIndex: Int = 0,
+ var elapsed: Float = 0f,
+ var playing: Boolean = true,
+ var direction: Int = 1 // 1 for forward, -1 for backward (used in PING_PONG)
+) : Component {
+
+ /**
+ * Play a specific animation clip by name.
+ * Resets playback state when switching clips.
+ */
+ fun play(clipName: AnimationName, restart: Boolean = true) {
+ if (currentClip != clipName || restart) {
+ currentClip = clipName
+ frameIndex = 0
+ elapsed = 0f
+ direction = 1
+ playing = true
+ }
+ }
+
+ /**
+ * Pause the current animation.
+ */
+ fun pause() {
+ playing = false
+ }
+
+ /**
+ * Resume the current animation.
+ */
+ fun resume() {
+ playing = true
+ }
+
+ /**
+ * Get the current frame name being displayed.
+ */
+ fun getCurrentFrameName(): FrameName? {
+ val clip = clips[currentClip] ?: return null
+ return clip.frameNames.getOrNull(frameIndex)
+ }
+}
+
+/**
+ * Component for entity position in 2D space.
+ */
+data class Position(
+ var x: Float,
+ var y: Float
+) : Component
diff --git a/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationSystem.kt b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationSystem.kt
new file mode 100644
index 0000000..7ae405e
--- /dev/null
+++ b/composeApp/src/commonMain/kotlin/coffee/liz/ecs/animation/AnimationSystem.kt
@@ -0,0 +1,77 @@
+package coffee.liz.ecs.animation
+
+import coffee.liz.ecs.System
+import coffee.liz.ecs.World
+
+/**
+ * System that updates animation playback state for all entities with an Animator component.
+ *
+ * This system:
+ * - Updates elapsed time for playing animations
+ * - Advances frame indices based on frame duration
+ * - Handles loop modes (ONCE, LOOP, PING_PONG)
+ * - Stops animations when they complete (for ONCE mode)
+ */
+class AnimationSystem : System {
+ override fun update(world: World, deltaTime: Float) {
+ // Query all entities that have both Animator and SpriteSheet
+ world.query(Animator::class, SpriteSheet::class).forEach { entity ->
+ val animator = entity.get(Animator::class) ?: return@forEach
+
+ // Skip if animation is not playing
+ if (!animator.playing) return@forEach
+
+ // Get the current animation clip
+ val clip = animator.clips[animator.currentClip] ?: return@forEach
+
+ // Accumulate elapsed time
+ animator.elapsed += deltaTime
+
+ // Advance frames while we have enough elapsed time
+ while (animator.elapsed >= clip.frameDuration) {
+ animator.elapsed -= clip.frameDuration
+ advanceFrame(animator, clip)
+ }
+ }
+ }
+
+ /**
+ * Advances the animation to the next frame based on loop mode.
+ */
+ private fun advanceFrame(animator: Animator, clip: AnimationClip) {
+ animator.frameIndex += animator.direction
+
+ when (clip.loopMode) {
+ LoopMode.ONCE -> {
+ // Play once and stop on last frame
+ if (animator.frameIndex >= clip.frameNames.size) {
+ animator.frameIndex = clip.frameNames.size - 1
+ animator.playing = false
+ }
+ }
+
+ LoopMode.LOOP -> {
+ // Loop back to beginning
+ if (animator.frameIndex >= clip.frameNames.size) {
+ animator.frameIndex = 0
+ } else if (animator.frameIndex < 0) {
+ // Handle negative wrap (shouldn't happen in LOOP but be safe)
+ animator.frameIndex = clip.frameNames.size - 1
+ }
+ }
+
+ LoopMode.PING_PONG -> {
+ // Bounce back and forth
+ if (animator.frameIndex >= clip.frameNames.size) {
+ // Hit the end, reverse direction
+ animator.frameIndex = (clip.frameNames.size - 2).coerceAtLeast(0)
+ animator.direction = -1
+ } else if (animator.frameIndex < 0) {
+ // Hit the beginning, reverse direction
+ animator.frameIndex = 1.coerceAtMost(clip.frameNames.size - 1)
+ animator.direction = 1
+ }
+ }
+ }
+ }
+}