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package coffee.liz.abstractionengine.ui
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.*
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.*
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
@Composable
fun ArcadeControls(
onDirectionPressed: (Direction) -> Unit,
onActionA: () -> Unit,
onActionB: () -> Unit,
modifier: Modifier = Modifier,
gameContent: @Composable BoxScope.() -> Unit = {
// Default placeholder content
Column(
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(16.dp)
) {
Text(
text = "GAME AREA",
fontSize = 18.sp,
fontWeight = FontWeight.Bold,
fontFamily = FontFamily.Monospace,
color = MaterialTheme.colorScheme.onPrimary
)
}
}
) {
var lastDirection by remember { mutableStateOf<Direction?>(null) }
var lastAction by remember { mutableStateOf<String?>(null) }
Box(modifier = modifier.fillMaxSize()) {
// PCB background layer
PCBBackground()
// Transparent casing overlay
Box(
modifier = Modifier
.fillMaxSize()
.background(Color(0x33000000))
)
// Content
Column(
modifier = Modifier
.fillMaxSize()
.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.spacedBy(16.dp)
) {
// Game area (square)
Box(
modifier = Modifier
.fillMaxWidth(0.95f)
.aspectRatio(1f)
.background(
color = GameBoyColors.ScreenGreen.copy(alpha = 0.85f),
shape = RoundedCornerShape(8.dp)
)
.border(1.dp, MaterialTheme.colorScheme.outline, RoundedCornerShape(8.dp))
.padding(8.dp),
contentAlignment = Alignment.Center,
content = gameContent
)
// Control panel
Box(
modifier = Modifier
.fillMaxWidth(0.95f)
.background(
color = MaterialTheme.colorScheme.surface.copy(alpha = 0.7f),
shape = RoundedCornerShape(16.dp)
)
.border(1.dp, MaterialTheme.colorScheme.outline, RoundedCornerShape(16.dp))
.padding(horizontal = 16.dp, vertical = 16.dp),
contentAlignment = Alignment.Center
) {
Row(
modifier = Modifier.fillMaxWidth(),
horizontalArrangement = Arrangement.SpaceEvenly,
verticalAlignment = Alignment.CenterVertically
) {
// D-Pad on the left
DPad(
onDirectionPressed = { direction ->
lastDirection = direction
lastAction = null
onDirectionPressed(direction)
}
)
// Action buttons on the right
Row(
horizontalArrangement = Arrangement.spacedBy(12.dp)
) {
ArcadeButton(
label = "B",
color = ArcadeButtonColor.YELLOW,
onClick = {
lastAction = "B"
lastDirection = null
onActionB()
}
)
ArcadeButton(
label = "A",
color = ArcadeButtonColor.RED,
onClick = {
lastAction = "A"
lastDirection = null
onActionA()
}
)
}
}
}
}
}
}
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