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authorElizabeth Hunt <elizabeth.hunt@simponic.xyz>2024-03-24 22:03:25 -0600
committerElizabeth Hunt <elizabeth.hunt@simponic.xyz>2024-03-24 22:03:25 -0600
commitf6ffa422d9ebaf9cad966c260c994c731c730ff8 (patch)
treeee3adf75fb47d00b70d9686fe335a889d6ebb535 /src/components/GameCanvas.tsx
parent3d18643be057ed1fe1a5a0e6b4d8da918488b229 (diff)
downloadthe-abstraction-engine-moar-levels.tar.gz
the-abstraction-engine-moar-levels.zip
ready for prodmoar-levels
Diffstat (limited to 'src/components/GameCanvas.tsx')
-rw-r--r--src/components/GameCanvas.tsx2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/components/GameCanvas.tsx b/src/components/GameCanvas.tsx
index 18dd52e..b6c585d 100644
--- a/src/components/GameCanvas.tsx
+++ b/src/components/GameCanvas.tsx
@@ -11,7 +11,7 @@ export interface GameCanvasProps {
export const GameCanvas = ({ width, height }: GameCanvasProps) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [game, setGame] = useState<TheAbstractionEngine>();
- const [ready, setReady] = useState(true); // false);
+ const [ready, setReady] = useState(false);
const [loading, setLoading] = useState(true);
useEffect(() => {