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author | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-24 22:03:25 -0600 |
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committer | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-24 22:03:25 -0600 |
commit | f6ffa422d9ebaf9cad966c260c994c731c730ff8 (patch) | |
tree | ee3adf75fb47d00b70d9686fe335a889d6ebb535 /src/components/GameCanvas.tsx | |
parent | 3d18643be057ed1fe1a5a0e6b4d8da918488b229 (diff) | |
download | the-abstraction-engine-moar-levels.tar.gz the-abstraction-engine-moar-levels.zip |
ready for prodmoar-levels
Diffstat (limited to 'src/components/GameCanvas.tsx')
-rw-r--r-- | src/components/GameCanvas.tsx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/components/GameCanvas.tsx b/src/components/GameCanvas.tsx index 18dd52e..b6c585d 100644 --- a/src/components/GameCanvas.tsx +++ b/src/components/GameCanvas.tsx @@ -11,7 +11,7 @@ export interface GameCanvasProps { export const GameCanvas = ({ width, height }: GameCanvasProps) => { const canvasRef = useRef<HTMLCanvasElement>(null); const [game, setGame] = useState<TheAbstractionEngine>(); - const [ready, setReady] = useState(true); // false); + const [ready, setReady] = useState(false); const [loading, setLoading] = useState(true); useEffect(() => { |