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authorElizabeth Hunt <elizabeth.hunt@simponic.xyz>2024-03-24 22:03:25 -0600
committerElizabeth Hunt <elizabeth.hunt@simponic.xyz>2024-03-24 22:03:25 -0600
commitf6ffa422d9ebaf9cad966c260c994c731c730ff8 (patch)
treeee3adf75fb47d00b70d9686fe335a889d6ebb535 /src/engine/TheAbstractionEngine.ts
parent3d18643be057ed1fe1a5a0e6b4d8da918488b229 (diff)
downloadthe-abstraction-engine-moar-levels.tar.gz
the-abstraction-engine-moar-levels.zip
ready for prodmoar-levels
Diffstat (limited to 'src/engine/TheAbstractionEngine.ts')
-rw-r--r--src/engine/TheAbstractionEngine.ts4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine/TheAbstractionEngine.ts b/src/engine/TheAbstractionEngine.ts
index d130a6f..29bc553 100644
--- a/src/engine/TheAbstractionEngine.ts
+++ b/src/engine/TheAbstractionEngine.ts
@@ -33,7 +33,7 @@ export class TheAbstractionEngine {
const facingDirectionSystem = new FacingDirection(inputSystem);
[
- new Level(LevelNames.Tutorial),
+ new Level(LevelNames.LevelSelection),
inputSystem,
facingDirectionSystem,
new Grid(
@@ -46,7 +46,7 @@ export class TheAbstractionEngine {
new GridSpawner(),
new Collision(),
new Life(),
- // new Music(),
+ new Music(),
new Render(this.ctx),
].forEach((system) => this.game.addSystem(system));
}