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author | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-24 22:03:25 -0600 |
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committer | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-24 22:03:25 -0600 |
commit | f6ffa422d9ebaf9cad966c260c994c731c730ff8 (patch) | |
tree | ee3adf75fb47d00b70d9686fe335a889d6ebb535 /src/engine/TheAbstractionEngine.ts | |
parent | 3d18643be057ed1fe1a5a0e6b4d8da918488b229 (diff) | |
download | the-abstraction-engine-moar-levels.tar.gz the-abstraction-engine-moar-levels.zip |
ready for prodmoar-levels
Diffstat (limited to 'src/engine/TheAbstractionEngine.ts')
-rw-r--r-- | src/engine/TheAbstractionEngine.ts | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine/TheAbstractionEngine.ts b/src/engine/TheAbstractionEngine.ts index d130a6f..29bc553 100644 --- a/src/engine/TheAbstractionEngine.ts +++ b/src/engine/TheAbstractionEngine.ts @@ -33,7 +33,7 @@ export class TheAbstractionEngine { const facingDirectionSystem = new FacingDirection(inputSystem); [ - new Level(LevelNames.Tutorial), + new Level(LevelNames.LevelSelection), inputSystem, facingDirectionSystem, new Grid( @@ -46,7 +46,7 @@ export class TheAbstractionEngine { new GridSpawner(), new Collision(), new Life(), - // new Music(), + new Music(), new Render(this.ctx), ].forEach((system) => this.game.addSystem(system)); } |