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author | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-01 21:29:40 -0700 |
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committer | Elizabeth Hunt <elizabeth.hunt@simponic.xyz> | 2024-03-01 21:29:40 -0700 |
commit | c3242b171cdbb36a26fda04c7148b9b40a5f5c33 (patch) | |
tree | 5060cb6d34e01f36687c0ce79e5ae0b1b8767e63 /src/engine/TheAbstractionEngine.ts | |
parent | d08e0105cbc59c6cc804f04aaf1e4e625a13960c (diff) | |
download | the-abstraction-engine-c3242b171cdbb36a26fda04c7148b9b40a5f5c33.tar.gz the-abstraction-engine-c3242b171cdbb36a26fda04c7148b9b40a5f5c33.zip |
player movement
Diffstat (limited to 'src/engine/TheAbstractionEngine.ts')
-rw-r--r-- | src/engine/TheAbstractionEngine.ts | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/engine/TheAbstractionEngine.ts b/src/engine/TheAbstractionEngine.ts index 76ca7e9..094555b 100644 --- a/src/engine/TheAbstractionEngine.ts +++ b/src/engine/TheAbstractionEngine.ts @@ -1,7 +1,8 @@ import { Game } from "."; -import { loadAssets } from "./config"; +import { Miscellaneous, loadAssets } from "./config"; import { Player } from "./entities"; import { FacingDirection, Input, Render } from "./systems"; +import { Grid } from "./systems/Grid"; export class TheAbstractionEngine { private game: Game; @@ -22,9 +23,18 @@ export class TheAbstractionEngine { const facingDirectionSystem = new FacingDirection(inputSystem); - [new Render(this.ctx), inputSystem, facingDirectionSystem].forEach( - (system) => this.game.addSystem(system), - ); + [ + new Render(this.ctx), + inputSystem, + facingDirectionSystem, + new Grid( + { width: Miscellaneous.GRID_COLUMNS, height: Miscellaneous.GRID_ROWS }, + { + width: Miscellaneous.GRID_CELL_WIDTH, + height: Miscellaneous.GRID_CELL_HEIGHT, + }, + ), + ].forEach((system) => this.game.addSystem(system)); const player = new Player(); this.game.addEntity(player); |